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Accueil » news » forums » Space Empires V » Space Empires V General

OK... Now It's Completely Unplayable!!!

Soumis par Cosmic Marvel le Lun, 2006-11-13 07:48 Space Empires V General

I've had a game going for about three days now and it's suddenly become unplayable. I've saved after every turn but loading from either one of the last or the save just prior, results in the same thing - hung at the "Processing" stage.

It's pretty obvious even to a non-programmer that the problem is due to the fact that it's stuck in an endless loop - just executing the same commands over and over. I say it's obvious because the CPU is maxed out at 100% and stays there forever.

Forget all the other bugs for now - THIS is the one that needs to be fixed first!!!!!

‹ Medium Hull Construction Level 1 ??? Seriously, Folks, I May Have Found Something Important ›
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Agreed

Soumis par Wink le Lun, 2006-11-13 09:49

Agreed

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Image de Iron Giant

This may be a stupid question

Soumis par Iron Giant le Lun, 2006-11-13 10:02

This used to happen to me with 1.08, but not with 1.13. Did you update?

1.08 used to hang at End of Turn processing

1.13 hangs (for me) after EoTP

Are you using any mods or is this stock?

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Image de col.kurtz

Sometimes 1.13 STILL hangs

Soumis par col.kurtz le Lun, 2006-11-13 10:22

Sometimes 1.13 STILL hangs at End of Turn processing Sad

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Image de MasterDave

I had a good game going but

Soumis par MasterDave le Lun, 2006-11-13 11:18

I had a good game going but then it got corrupted and will not save properly. This occurred right after I tried ground combat for the first time (and my troops would not move).

Cunnilingus and Psychiatry have brought us to this...

Tony Soprano [/i]The Sopranos

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Image de se5a
Mod Designer

bump the combat map radius

Soumis par se5a le Lun, 2006-11-13 12:12

bump the combat map radius up a bit.
this sometimes fixes the problem.

-----
an se5a is a ww1 fighter, it is also a car.

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Change the hanging computer to Player control

Soumis par Baelthazar le Lun, 2006-11-13 13:34

I've also heard that, as a work-around, one can load the game, switch the offending computer player over to human control (the offending player is usually the one it hangs on, but this can take some trial and error) and then "fix" whatever is wrong with their behavior that is making the processing hang. This can be voting on an alliance, the endless "chase" combat, or other strange occurances. I haven't yet had this bug (haven't played very much as I am waiting for the 1.14 patch) so I don't know if it works well to do this.

Also, I run the Balance mod and I went to the settings.txt and changed my Combat Map Radius from 1500 (default to Balance mod) to 2000 (Captain Kwok's newly stated preference). Some of these might help.

Baelthazar

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Stock and Updated

Soumis par Cosmic Marvel le Lun, 2006-11-13 15:36

Iron Giant wrote:
This used to happen to me with 1.08, but not with 1.13. Did you update?

1.08 used to hang at End of Turn processing

1.13 hangs (for me) after EoTP

Are you using any mods or is this stock?

Hi, Iron Giant,

It's 1.13 and stock, no mods. It's really useless and frustrating at this point. You play for days building up your empire and doing research - and then BAM! You're just stuck and all that prepration is totally wasted. Ugh!

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It has happened to me as well,

Soumis par Turkish le Lun, 2006-11-13 19:03

I have had 4 games screwed now, b/c of the same problem, the computer was getting hung up on "processing all players turns", this needs to be fixed soon. Also, why is it you can never catch another ship in combat, many times I have had a ship lets say a frigate, chasing a colony ship, my frigate has better engines, and more of them, but i can never close the gap? Also the end of turn waiting is way to long, my system is way more than enough to handle this game but I find myself waiting for minutes, other than that the game is great!!!

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Lets hope 1.14 solves this!!

Soumis par RCMP le Lun, 2006-11-13 19:05

Lets hope 1.14 solves this!!

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?Dumb Question?

Soumis par JuJuB le Lun, 2006-11-13 19:52

I know this may sound like a stupid question, but how long are you giving it to process the turns?

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I know, I'm going back to

Soumis par JakeCourtney le Lun, 2006-11-13 20:55

I know, I'm going back to other games and patched Space Empires IV for awhile before trying to play this again.

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A Very Long Time

Soumis par Cosmic Marvel le Lun, 2006-11-13 21:04

JuJuB wrote:
I know this may sound like a stupid question, but how long are you giving it to process the turns?

Can't speak for anyone else but I've been EXCESSIVLY paitent with it. Left one instance running while I watched TV for over an hour, on a later occasion, I let it run for over three hours while I went out to dinner.

In both of those instances I had closed ALL other windows/programs and found the silly thing was still using 100% of the CPU when I returned. It's got to be a case of just being hung in a stupid loop and SHOULD be easy to fix - if they'll just try!!!!

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similiar experiences

Soumis par jackalope le Lun, 2006-11-13 21:56

I have had three diffrent turn-processing hang experiences:

1. during the "player 4 turn" or whatever message it is phase.
2. during the "processing" phase.

and finally the current one bugging me is a blank black screen AFTER the processing phase that just doesn't go away.

my combat radius is 1500, gonna try 2000 and see if that helps.

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Try this

Soumis par alexdatcu le Mar, 2006-11-14 05:48

I used to have that endless loop after each turn until i disabeled the FPS(Frames Per Second) display. I am not sure if you have the same problem but mine went away after i removed the FPS.

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Image de col.kurtz

I had the bug anyway

Soumis par col.kurtz le Mar, 2006-11-14 05:55

Quote:
I used to have that endless loop after each turn until i disabeled the FPS(Frames Per Second) display. I am not sure if you have the same problem but mine went away after i removed the FPS.

Personally I never used the FPS, but I had the bug anyway.

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Actually...

Soumis par Kalin le Mar, 2006-11-14 06:00

Actually, I think increasing combat radius CAUSES the problem. I had my game hung on me on player 3, so I saved, and reloaded and tried a ton of stuff but it still hung no matter what. Then I went and changed the combat radius back to the orginal value of 1000.0 and it stopped hanging... I don't know about the hanging at the end of turn processing, because I still haven't gotten one of those with v1.13 (plenty in v1.08), but if you are at one of the AI's turn, give it a try? I haven't had a problem since... well, except for a ton of lost sleep tonight.

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Image de SirKid

BSOD Workaround

Soumis par SirKid le Mar, 2006-11-14 06:18

jackalope wrote:
and finally the current one bugging me is a blank black screen AFTER the processing phase that just doesn't go away.

my combat radius is 1500, gonna try 2000 and see if that helps.


I found a workaround for this one. Make sure you have auto save set for every turn. When you get the Black Screen of Death, use Windows Task Manager to close the game. Next, open the game back up and load the latest save file. You will find that it is the turn that hung up and it will finish playing. Its a pain in the a%% but it works. By the way I e-mailed this one in as a bug.

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Mod Designer

Kwok suggested reducing the

Soumis par LordHavoc le Mar, 2006-11-14 06:59

Kwok suggested reducing the combat time by half 'in conjunction' to the increased radius. This gives attackers more chance to chase down fleeing ships while at the same time reducing the overall combat time.
I've tried it and it helps a little.

The other solution (i've not tested) is human vs all the AI teamed up (that should stop all in-fighting between AI players)

Your lord and master (below Foamy) LordHavoc

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I am playing version 1.08

Soumis par sander le Mar, 2006-11-14 08:07

I am playing version 1.08 with Balance Mod 94. All works very well, except the boarding ships. The AI is excellent and the empires make war, dialog, make alliances and do trade with me (the only problem, very minor, is the log that is inversed).
I think that, to will too many implementation to the game, we are destroyin it.

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Image de col.kurtz

I agree

Soumis par col.kurtz le Mar, 2006-11-14 08:18

I agree. It’s sad but the 1.08 is better than the 1.13 one’s which created new (space combat related) bugs.

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There is no need

Soumis par Helker le Mar, 2006-11-14 09:29

SirKid wrote:
I found a workaround for this one. Make sure you have auto save set for every turn. When you get the Black Screen of Death, use Windows Task Manager to close the game. Next, open the game back up and load the latest save file. You will find that it is the turn that hung up and it will finish playing. Its a pain in the a%% but it works. By the way I e-mailed this one in as a bug.

There is no need to use the Task Manager... Just press ALT+F4 to close the application

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Image de XL-HeavyD

This also happends to my game

Soumis par XL-HeavyD le Mar, 2006-11-14 13:52

Usually my games hangs after processing all players and then NOTHING happends anymore.

Can their be done something with thus bug ........

******
Just take me to your leader !!!

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BSOD

Soumis par evilginger le Mar, 2006-11-14 14:28

Haven’t had one with the full game but did with the Demo occasionally (V1.08) where I find the thing hung on end of player turn processing. It didn’t crash just got stuck doing something. even when I went and left it processing for the duration of two back to back episodes of andromeda which must have been the better part of two hours normal process time was seconds per that phase and may be a half minute for the whole thing at most.

The thing I did notice was that once you had a game go like that it would do it again on roughly the same turn even if you went back to an earlier save. I sort of assumed that the issue was due to some sort of corruption of the running game. Us old uns ought to remember that as when I started playing computer games it used to happen a lot more.

my advice would be to start a fresh game if it happens and trust it will be found and dealt with

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