Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 238 invités en ligne.

Utilisateurs en ligne

  • Cerberus

Languages

  • English English
  • French French

Parcourir les archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V General

Launching Fighters

Soumis par Stellar le Sam, 2006-11-11 20:30 Space Empires V General

Just had my first battle experience in game when dirty alien refused remove their ships from my sector and boldy answered to my demands with message that they dont think i can make them leave. So i had send our fleet to teach them a lesson, they had 5 destroyers, while i had 1 organic frigate (explorer) and 4 organic carriers with approx. 60 organic fighters onboard. I ordered carriers launch all fighters and then targeted destroyers one by one, in end they had damaged my carriers very badly, 3 of 4 was over 85% damaged, all that damage did happen because most of my fighters after launched didnt do anything but stand in space, eventually i got some of them on move but then noticed they dont fire targets for some reason so i had to ram enemy ships with 'em. Finally i won with ramming tactic, but now im interested what was reason to those fighters not fire targets? All of em was same design and as about 30% of em did fire i dont see any design flaws there. A bug perhaps or i just dont know how to do it right? Also after fight i could'nt retrive those fighters from space for some reason, even one of my carriers was unharmed, lucky bastard Smiling

Anyone have any experiences from same kind of fleet battles?

‹ Only got the game a few days ago, already my list of bugs :P (1.13) Bug with the simulator - can't place objects anymore ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de SirKid

It might be a supply or

Soumis par SirKid le Sam, 2006-11-11 21:15

It might be a supply or ordnance problem. Carring that many fighters your carrier probly does not have enough supplies or ordance for them all. If the fighters launched with out supplies or ordnance they will not attack. If you have the file saved, reload and see if thats the case.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Fighter problems workarounds (maybe)

Soumis par raynor le Sam, 2006-11-11 22:16

In the stock game, one carrier with 60 fighters should be able to annihilate 5 destroyers all by itself and take no damage. But, as SirKid said, there seems to be an intermittent bug in the fighters that will cause them to lose all their supplies and ordnance when they are either launched from the planet into an existing fighter group or transferred on board a carrier. Then, when they launch, they draw supplies and ordnance from the carrier.

The best way to get around this bug is to alter the design of your fighters by reducing the number of engines to at most 12. Then, load up your Carrier with lots of spare Supplies. You might want to modify your VehicleSizes.Txt file in your Data directory so that the Fighter Bays only take up 40% rather than 50% of the hull space. This is Requirement 7 Formula for the Light Carrier, Carrier and Heavy Carrier. PM me if you need help with this.

In my last game, it seemed like this problem went away when I researched one or two levels of Cargo. Or maybe it went away when I had two generations of fighters or two types of fighter on my carrier or... I don't really know. Except that I know that later in the game, my fighters were *NOT* drawing supplies from the carrier when they first launched after being transferred from the planet.

Anyways, hope that helps a tiny bit--at least knowing others of us are frustrated by this too...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Supply/Ordinance

Soumis par Rilbur le Sam, 2006-11-11 22:32

Make sure you included ordinance/supply storage on the fighters, too, common problem.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Cross Sector Reinforcements
  • Hows the current AI?
  • Space Empires V 1.74
  • A Few Questions and Observations

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Space Empires V 1.74
  • Setting the strategy of AI designs
  • Evilhamburger's EvilMod 1.0.0-Main Release
  • Help with a sniping mount...
  • Space Empires V 1.71
(c) Strategy First, Inc. All rights reserved.