Weapon Mounts |
I have been playing around in the space simulator, but in all my tests I find that the larger ships such as the baseships are almost useless in battles. I can sometimes bring down a baseship with only 3 frigates, which cost far less and are easy to replace, and at times an entire fighter group can obliterate it without taking any damage.
My point is this, why dont weapon mounts modify weapon range and accuracy on the larger ships? It would allow them to engage at a farther distance to help make up for the fact that almost every shot from an opponent hits them. If the weapon mounts added range and accuracy then maybe the baseship could acctualy defend itself from more then 1 target, as it stands now it's only real use is as a fighter carrier.
Couple of comments
First, fighters are WAY too powerful in the stock SEV game. I highly recommend the Balance Mod. I'm a big fan of fighters. But it just isn't any fun to play with them in stock SEV.
Second, I recommend researching ECM. If you have a baseship going against destroyers, you probably can max out the research on ECM. With ECM on your baseship, it will be considerably harder to hit.
Third, I recommend maxing your Sensor research. With max combat sensors, your baseship will find it easier to hit the destroyers.
In my last game, it felt like my cruiser without combat sensors and ECM couldn't even take on a couple of destroyers. After I researched my sensors/ecm up a few levels, my cruisers were more than a match for six to eight destroyers or more.




Mods
Mods are fun!
That said, it sounds like Malfador over-reacted to a common SEIV problem of smaller ship sizes becoming instantly obsolete once you had bigger ones.
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Those that understand binary, and those that don't.