Plasma Missiles -- Why? |

Plasma missiles require Chemistry-2 (30,000RP), whereas capitol ship missiles only require Missile Weapons-1 (3,000RP). For ten times the research investment, you'de think it would be better some kind of way.
How is a Plasma Missile better than a Capitol Ship Missile?
@Angle Wyrm: Look in \data\components.txt ...
plasma-missiles make demage after an other formula (more demage at short distances) and cost half the resources of CSM
(@caduceus: they have (at least now) the same speed and turning rate ...)
if you think, that difference is not worth the research effort, feel free to change the file ...
I remember in SEIV using
I remember in SEIV using plasma missiles a lot, they had a massive range compared to capitol ship missiles.
Your lord and master (below Foamy) LordHavoc
Plasma Missiles
In SEIV plasma missiles have better range, higher speed, and do increasing damage at shorter ranges as compared to the CSM.

Plasma Missiles
Sorry for mis-information. Guess my memory is fragmenting in my old age.
Level 1 plasma missles do
Level 1 plasma missles do 70-80 at point blank, 40-50 at max range and cost half the resources to build and maintain. So more power at close range, weaker at long range, but cheaper to build.
Sorry
I never tried to mod Se5 till now ... but that file looked so modable ...
Changing components.txt
Now I changed components.txt, but I didn't encounter any problems ...




Plasma Missiles
I haven't seen them in-game yet, but I think they had a faster rate of speed in SEIV - i.e. would go farther per turn to hit the target. I don't recall that they were much better in terms of damage or cost, but I'll have to check.