Error with Empire creation |

I have patch 13 and Balance mod 95.
If I select a Racial trait of say "religion" and then go in to Technology section I do not have that as an option to advance religion nor is it listed.
Some of my races I had created previously with the trait Organic. List Crystial as an avalalbe technology in the Tech section of empire creation. Anyone else seen this.
Strongly-themed races
This appears to still be the case in 1.13; I hope it will be fixed soon. I'd like to be able to create strongly-themed races, with for example high levels of Organic technology but completely lacking in other typical areas.
Interestingly, EmpireGainedAbilities.txt implies that it is possible to set up a mod such that (for example) an organic hull can *only* have organic components, at least until certain later abilities are researched. If the standard 3-prong power connectors the hull comes with are "fluorinated blood, depleted blood, and bile" as opposed to "electrical hot, electrical return, and electrical ground", there might be some difficulty making adapters 
create ai empires?
Is there a way to create an empire then change it so the ai can use it? I just want to pick starting techs for the AI and give them the names I want. I created a bunch of empires and did the trick you mention above, but you can't set them to AI (player only). Any way around that? I see the AI file and file structure. The empires you create at the beginning of a game save under a different structure (presumably because they are meant for player only races.)
Uh, you can. :)
When creating the empire, there's a checkbox on the first screen that says "set as computer player" or some such. Just set that and there you go.
by defect
Could be good that the checkbox would be marked by defect? I use to play alone... just an idea
wow that was hard to find
took me forever to find that little check box it was blended in quite nicely.
weird...probable bug
Ok I tried the method above where you start a game with the different empires and research your area to start. Save the empire. then I come back and create another game. I load up the empire and for whatever reason, the thing is not there. But the weird part is that for one race I had them with Crystal tech, got to level one, saved the race and now it shows Physic Tech. The other one I picked Organic and it when I load the race again now it shows Crystal Tech. The racial traits didn't change. So the empire with organic racial trait has the crystal tech even though they should n't be able to research it.




Don't think it's implemented yet
I don't think the racial trait technologies have been made selectable in the startup tech selection screen. The AI can and does add them - but humans players couldn't.
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