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Accueil » news » forums » Space Empires V » Space Empires V General

ruins, what do they do, what are they for?

Soumis par rukoth le Mar, 2006-09-26 00:16 Space Empires V General

a question about ruins, what do they do in seV?

in most 4x games ruins yield technological advancements, in some games, when colonized, in others, when the planet is simply discovered, others require building a special structure after colonizing to excavate. one even required a ship to scan the planet
i got nothing on discovery, nothing on colonization, and i both saw no special structures that could be built, nor do the ruins remain after colonization anyway. further, i didn't see any special scan planet option.
others give a boon to research on a planet that has ruins, however, having checked the planet info screen, the ruins are not listed, and all the bonuses it lists for planet, system, and empire wide are the same as any other planet.

i thought maybe the presence of ruins meant there was no need for a colony ship, so i tried to transport a boat load of colonists over and just transport them down, that failed to.

so i'm at a loss. is it a bug, are they strictly an ambiance type thing with no real effect on the game. or was i missing something. i can't remember how they functioned in se4 or other predecessors

does anyone know?

‹ An Interview with Aaron Hall (creator of Space Empires) at stargamer.net Space Empires V release date is October 5, 2006? ›
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In SEIV they gave you a

Soumis par Wrongshui le Mar, 2006-09-26 06:09

In SEIV they gave you a unique tech that couldn't be researched, I assume its still the same, just not working.

Stolen from TechAreas.txt

Requirement 1 Description := Requires the discovery of ancient ruins.
Requirement 1 Formula := Empire_Has_Found_Unique_Discovery(4)

So Yep, same as SEIV just not working.

Possibly its not an instant discovery like in SEIV but over time?

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Image de Caduceus

Ruins

Soumis par Caduceus le Mar, 2006-09-26 07:59

I haven't seen any in my demo yet (only played a bit). In SEIV - you would get a technology advance. If you already had the advance (later in the game), there would be an announcement of finding the ruins, but no discovery.

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Ruins

Soumis par tmcc le Mar, 2006-09-26 09:36

I have not seen any ruins in the SEV demo yet. In SEIV they give you either a hard coded (you always get the same thing on that planet)unique tech that can not be researched, or they give you tech level advances randomly in the normal techs. They have the potential for adding major imbalance, like when you find a new colonization tech on game turn 10 or so. The bonuses occur when the planet is colonized. If you see not tech advancement it means you already have what you would have received.

Some ideas for Ruins that I would like to see are more unique facilities and also maybe planetary bonuses. This could add some strategic considerations. Assume you colonize a mineral rich (130%+) world with ruins and the ruins give a 200% research bonus on that planet and you are running low on resources. Now you have to make tough choices about to build there.

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Disappearing Ruins

Soumis par StarHunter5 le Mar, 2006-09-26 11:03

I have started some games with ruins in the same solar system as my homeworld on planets that I could colonize and by the time I could get a colony ship there, the ruins had disappeared.
Colonizing the planet did not give any new benefits like new tech.

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Diappearing Ruins

Soumis par tmcc le Mar, 2006-09-26 11:48

In SEIV or SEV??

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Image de dwiebe18
Mod Designer

probably just not working in

Soumis par dwiebe18 le Mer, 2006-09-27 07:42

probably just not working in the demo.

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Ruins

Soumis par tmcc le Mer, 2006-09-27 09:16

Hopefully ruins are working in the full release. For me they add some flavor as well and early game objective to gane a few tech levels, maybe even something usefull, and deny my future enemies of the same.

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Image de Shrike
Mod Designer

How about adding some minor

Soumis par Shrike le Jeu, 2006-09-28 07:02

How about adding some minor chance on a negative effect? I refer to Civilization/Alpha Centauri, where this would sometimes be the case. Would be cool to unleash a space monster instead of gathering that anticipated tech every once in a while (evil grin).

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Mod Designer

That will be quite easy to

Soumis par LordHavoc le Jeu, 2006-09-28 08:53

That will be quite easy to mod in now that they have techs that give empire wide bonuses. You could have one that is like a plague which would drop population growth by a percentage empire wide. You would have to research the next tech level (at a high cost) to get that reversed.
Your lord and master (below Foamy) LordHavoc

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This is a good idea but

Soumis par tmcc le Jeu, 2006-09-28 08:55

This is a good idea but should it come from technologically advanced ruins or should be implimented as a random event.

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In the SEV Demo

Soumis par StarHunter5 le Jeu, 2006-09-28 09:40

I keep seeing Ruins on the first turn in the SEV Demo and then I try to colonize the planet but by the time I can get a colony ship there the ruins have disappeared.
Seems Strange.

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Image de dwiebe18
Mod Designer

Build faster

Soumis par dwiebe18 le Jeu, 2006-09-28 14:35

Build faster ships?

______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Mod Designer

The ruins disappear on the

Soumis par Phoenix-D le Jeu, 2006-09-28 15:07

The ruins disappear on the first turn. So do the abilities attached to storms. Its a bug.

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Image de dwiebe18
Mod Designer

I was kidding. :P But I can

Soumis par dwiebe18 le Jeu, 2006-09-28 15:09

I was kidding. Sticking out tongue But I can definitely see that as annoying. I havent noticed that myself but to be honest my tests of the game so far have been mostly involved in combat simulations. also testing recon and sentry stalites and their usefulness etc.
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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pretty sure i've gotten a couple that lasted

Soumis par rukoth le Jeu, 2006-09-28 19:27

I've had them last past the first turn. long enough to colonize, i'm sure of it. thats how i knew which planet to colonize. but still, never got a thing for it.

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