Serious space combat bug |

It seems patch 1.13 created a new bug :
Under 1.08 version of the game if your attack on enemy ships didn't result in the total destruction of one of the parties you had the opportunity to change the orders given to your ships.
Now if you attack the enemy, once engaged in combat you cannot disengage, you must either wipe out all the opposition of perish. Of course you can leave the battle area by exiting your forces beyond the yellow circle, but once your last ship has left, your fleet will automatically re-attack as long as you have movement points left, even if you have no ordinance left !
In strategic combat your forces will simply get slaughtered because they will continue to attack without any ammo left onboard ! You cannot use fast ships on “hit and run” raids anymore, there are no way to cancel the attack once the order is given, so the computer keeps on attacking and attacking again until you are either eliminated or the enemy is. 
resolved
i fixed it - open data/settings.txt search for settings with radius in name (dont remember exact name) - it should have value of 1000 - change it to 1200 or more ( i play at 2000)
combat distance vary and depend of which side of hex you attack - it could be 800 1000 or 1200
edit
Elaborate
I’m a bit disappointed by the 1.13 patch, I think the combat radius addition creates a lot of troubles instead of improving the gameplay.
This sounds like a fairly serious issue. I have the game but have not had time to install it. Would you explain this a little more?
I really like the combat
I really like the combat radius.
Before it, you damaged the ships of the ai and after the last weapon of a ship was out of order the ship began to flee. The combat maps are endless. Wish you fun when heading behind 17 damaged ships combat speed 12 with your ships combat speed 13.
Now they leave the map ( if movement points are left ) when they reach the boarder of the radius, or ( if no movement left ) they begin to follow the boarder line of the radius -> they fly in large circles.
So they are easier to get down ( with no movement points ), or if they had movement ( they just flee ). And since the combat will end after 5 mins they even have a chance to survive with no mps left.
Redbull102

Combat Map Size
The combat map radius needs to be increased in size and the starting placement needs to be a bit closer to give the defenders a decent chance of catching fleeing ships before they retreat. So far I've found 2000 for the radius to be ok, particularly when the placement is decent.
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In that case
I'm not so convinced if this is a bug or WaD. I mean - if you are outnumbered/outgunned by the enemy then it is natural you are NOT attacking but only defending. Therefore the game allows only defender to retreat - when you are attacker you have to be prepared to face consequences.
Not so...
Actually, that's not really the case, IE:
If you attack via a warp order, you can retreat just fine, you'll end up in a parsec away from the warp, but on the otherside of the system.
On the otherhand, if you use the "attack" order, it is remembered by the game as "keep attacking w/e is in section (x,y) until you run out of movement points". Since retreating costs 1 movement point, if you had 2 movement points before you attack, you can retreat normally, and everything will be fine (since moving to attack takes 1 movement, and retreating takes another), thus allowing you to attack and retreat at the same time. In otherwords, if you want to use "hit and run" strategies, make sure you have 2 movement left before you attack (by moving around them), then attack, run, and then use emergency movement pods to run back to your planet.
Either what I posted above is a serious exploit, or the order memory is a bug. Another words, the order should only be executed once, and cleared as soon as combat ends. I believe the second is more likely, Aaron probably just forgot to clear orders after a retreat.
but
remember not only retreated
sometimes it happen to fleets that combat time timed out

*single tear*
This is the kind of stuff that brings a hardcore gamer to tears. Excuse me....
THanks!!! Could not get
THanks!!! Could not get ships to engage even though I had no treaties. This resolved the issue.





Oops I release that this
Oops I release that a similar issue has already been posted by pujal :