Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 205 invités en ligne.

Utilisateurs en ligne

  • rditto48801

Languages

  • English English
  • French French

Parcourir les archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V General

AI - 1.13

Soumis par brianb99999 le Mar, 2006-11-07 21:52 Space Empires V General

So, before I start another massive game where I am not likely to run into my neighbors for 100 turns...has the AI been tweeked in this patch so that on turn 300 when I have 500 ships and 100 colonies, will each of the 20 AI's be able to give me a challenge, or will they still be 5-15 colonies and 60 ships?

‹ Black Screen of Death Work Around 1.13 Capturing ships still broken? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Mod Designer

anyone?

Soumis par brianb99999 le Mer, 2006-11-08 16:43

anyone?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Dragagon

1.13 AI

Soumis par Dragagon le Mer, 2006-11-08 17:42

Yes the AI is better. I don't think it will be challenging yet, as there are a few more bugs that I've been finding in the scripts. I would say as a whole its better, but how it will play in game, i still don't know for sure. I have some empires that do well, and some that don't. I attribute those fall backs to a few problems I've found in the scripts that are "sometimes" bugs. meaning they work but in specific instances they fail miserably. And its only if you read closly and understand what is going on when you can even find them, let alone know how to fix them... T_T

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

The AI is ok in my opinion

Soumis par Vore le Mer, 2006-11-08 21:26

I went to war with an ai and it sent 6 cruiser against me i wa shocked to see such a response but also happy they were fightinh back for a change.

Only fools send diplomats, instead of war ships.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de SirKid

Play on a medium map with

Soumis par SirKid le Mer, 2006-11-08 22:17

Play on a medium map with max opponents and you will start to run into the other races right away. The AI is giving me a good fight at the moment. Its early in the game and my ships were not powerful enough to destroy one of the enemy's planets before running out of ammo. I would go back and reload and hit the planet again. On about my fourth trip I got a nasty surprise. There were some transports in the sector and apparently they unloaded some weapon platforms on the planet, which promptly wiped out my 2 lead ships. A few turns before this enemy had wiped out of my colonies in that area.

Edit: BTW I'm playing on Hard with some advantage to AI.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de col.kurtz

Does the AI built warship

Soumis par col.kurtz le Jeu, 2006-11-09 04:06

Does the AI built warship with long range weapons under 1.13 version ? Because it seems it never figured out the benefits of being armed with missiles.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de AngleWyrm

Fleet supplies working?

Soumis par AngleWyrm le Jeu, 2006-11-09 05:46

Do your ships run out of supplies BEFORE engaging? I just warped into a system with a fleet of six meson frigates and four missile frigates, and the whole fleet was out of supplies as soon as combat started. One enemy frigate wiped out three of my fleet, and they didn't get off a single shot.

(Balance Mod.95)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

well..... About 300 rounds

Soumis par Janster le Jeu, 2006-11-09 11:07

well.....

About 300 rounds into my game, and I have 4 systems, the IA has the rest of the 14...

Its 4 AI on team vs me, and so far its sending in about 1 ship a round to attack my forces at the warpgate.

I can now if I want to, kill all the 4 AI's with no problems and take the galaxy.

so its a snore.

janster

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

In the beginning of the game

Soumis par Razgriz le Jeu, 2006-11-09 12:24

In the beginning of the game the AI is rather difficult for me. I typically do a Medium map with medium ammount of AI players with hard difficulty, medium advantage, all AI vs me (which didn't seem to work this time), no neutrals, and players can start in the same system.

Oh yeah, and I usually have everyone start with 5 planets (It makes the game pick up a little quicker). Before I even completed the first turn I noticed an Enemy right next to me so I made a transport on one nearby planet and a load of fighters on the closest one... Both planets were on Emergancy build so on 2400.2 I captured the planet and got a new atmosphere breathing race. It was rather nice.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de pujal

LOL last night I did a small

Soumis par pujal le Jeu, 2006-11-09 16:54

LOL last night I did a small map, high races, high AI, high Bonus, random placement. Three races besides me started out in my system Sticking out tongue.

Funny stuff, until they wiped out my 2 just colonized worlds and started swarming the sectors around my planet with frigates...eek!

I woulda taken one though if ground troops were working, but they always start with 0 movement, even with those little thrusters.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Hows the current AI?
  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Cross Sector Reinforcements
  • Space Empires V

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Save Game Debugging
  • Loading Specific Cargo
  • Bug with colonization?
  • Unnamed's AI for 1.63?
  • New patch scheduled for the 20th
(c) Strategy First, Inc. All rights reserved.