Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
    • Core Products
    • Game Mods
    • Helper Applications
    • issues
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 140 invités en ligne.

Utilisateurs en ligne

  • Faithful

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » projects & downloads » Core Products » Space Empires V » issues

Combat Ring

Image de pujal
Soumis par pujal le Mar, 2006-11-07 05:35
Project:Space Empires V
Version:1.13
Component:Code
Category:bug
Priority:normal
Assigned:Unassigned
Status:active

Description

When I attacked a planet it started my ship(s) outside that new combat ring thing, and when combat started it immediately removed them, and ended combat 10-20 seconds into it. Thats not even the worst part, after combat ended and I returned to the main screen, it again forced me into combat.

I got stuck in this combat loop and had to ctrl-alt-del to get out of the game.

Updates

#1 submitted by grymwulf on Jeu, 2006-11-09 03:10

This has happened to me multiple times, sometimes it can take 4-5 attempts at combat before my forces will finally start close enough for combat to continue.

Suggested alteration:
Increase size of ring to compensate for this starting point.

Alternate suggestions:
Pop a box up asking if player wants to retreat when outside of ring. Player can always choose no.
-OR-
Add a 'retreat' button which can be pressed to force ships to flee the 'ring'

I would also suggest making the ring 'fluid' .. if a ship is currently in combat (ie trading shots with another ship) then that ship can not flee, or can only flee successfully in a certain % of the time, modified by the distance between the enemy ships.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Mod Designer

This happened to me once.

Soumis par Gideon le Mer, 2006-11-08 20:46

This happened to me once. My ship ran out of ordnance, and could no longer fire on the planet. It ran away, but as soon as leaving combat, it went right back to the planet automatically, and started combat all over again...and again....and AGAIN...

Finally, I manually told the ship to just sit there inside the combat ring, cranked the time up to X8, and let the clock run. The battle eventually timed out, and returned me to the system map with no problems. Ship counted as being in the same space as the planet, so didn't try to attack it again.

Probably need to have all ship/fleet orders be cleared upon end of combat, if said ship/fleet fled from the combat.

EDIT: I meant to say, something SIMILAR happened to me. In your case, it's compounded by the game thinking your ships are in the "flee zone" to start with. So, some logic check needs to be in there as well.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Experimentation...

Soumis par Gideon le Jeu, 2006-11-09 12:13

In the Settings.txt file is the following line:

Space Combat Map Radius := 1000.0

This determines the radius of the combat ring. Perhaps experimenting with a higher value, until combat starts correctly, is in order?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Known SE5 v1.74 Bugs
  • Babylon 5 Wars SEV Mod Update
  • Space Empires V 1.74

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Assembling Fleets in Simultaneous Turns
  • Bug recovering fighters outside battle crashes game
  • My wishlist...
  • Shield types
  • King of the Hill Game Khyron vs Lord Ashur
(c) Strategy First, Inc. All rights reserved.