Ground troops not moving in 1.13.... |
I think the answer is the nuclear ground thrusters... for some reason, the nuclear ground thrusters aren't generating movement although the other thrusters are...
I'm looking in the data files for some answers but can't seem to see anything wrong...
My stock 1.13 says it
My stock 1.13 says it generates 1 standard ground movement, in combat and out. In fact my unit says in its info pane in combat that it has 2 movement, it just doesn't move. I will see if I can get anythign to work through the data files.
Yours in gaming,
~Elucidus
is there already a new
is there already a new version of the Balance Mod for 1.13? The 0.94 version doesn't work for me with 1.13. I get an error while loading saying it cannot find some entries in the setting.txt.
Thanks
Not that I have seen, though
Not that I have seen, though I am sure it is comming fairly soon.
I have found that the only way i can bombard a planet is in stratgeic mode and even then it has only worked with fighters. I wasn't able to even launch the troops before the combat would end, it would end in five seconds for some reason...in tactical that is.
Yours in gaming,
~Elucidus
Bombardment bug?
Hmmm, not being able to bombard planets would be a bit of a show stopper bug. Especially combined with a no movement for ground troops bug.... Basically no way to capture planets....
Hope these get hot fixed...
Javaslinger

Updated Settings file for BM
Here's a temp settings.txt file until v95 is uploaded tonight.
http://www.captainkwok.net/files/settings.zip
Extract to your Balance Mod data folder.
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@Captain Kwok superb! Thank
@Captain Kwok
superb! Thank you very much for your work

I have not had any problems
I have not had any problems attacking (bombarding) a planet. Make sure you did not make a Treaty forbiding it.
Nope
If you read the post he's talking about Troop combat.
Even if he had that treaty, it doesn't forbid invasions. The problem is definitely with the Nuclear Ground thrusters- the other thrusters work fine.
EDIT: Found the problem. There's a bug preventing any object from getting Ground Movement unless it also has Ground Movement Bonus or Movement Standard..
Ground combat
I faced the same problem. But even the fusion thrusters dont work. - When I made a design with fusion thrusters - there was a correct input at the design window/Movement section ( 11 ground) - but the ground units nevertheless didnt move during a ground simulator game.
Can anyone say me, where I can find the Balance mod ?
Related bug
Yeah, the ground movement isn't being updated right in the design screen- if you repeatedly add/remove an engine, it just keeps going up, and up, and up..

Crap Crap Crap
All I have to say is i feel your pain. Having the same problem. Very hard to rule the Universe if i can kill things..
Balance MOd
The Balance Mod resides here:
http://www.captainkwok.net/balancemod.php
Awesome stuff, it corrects several issues and annoyances (for example, the planets now have a sensor radius, so the capital world of a spacefaring civilization now actually sees what is in its damned orbit) with SE5, and does what it says... balances.
Workaround!
All right, I found at least a temporary fix for the problem.
Open Space Empires V/Data/VehicleSize.txt. Find the entry that says "Small Troop" and change the "Engines Per Move" line to read 1 instead of 0. Do the same for all the other troop entries.
This is what the Balance Mod does, but I'm pretty sure Kwok didn't know about this issue at the time, since it wasn't a problem before this patch. 

I was responding to
If you read the post he's talking about Troop combat. 
I was responding to this comment. I should have quoted it to prevent confusion. Sorry.

EPMs
Yeah, the EPMs for S-M-L troops in BM are 2-3-4. Not sure why it changed in the most recent version, but I'm wondering if it is due to a report I sent in where EPM wasn't being applied to units or was it ground movement...? One of those...
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Could be.
Could be. Though if he was going to fix that he should have added an EPM value to the troops. 
SirKid: Ah. Sorry.
Ground Combat
Thank you all a lot ! Specially to Phoenix-D and ShunterAlhena. Now Ground Combat works in version 1.13 too.
I tried 1 1 1 and 2 3 4 and
I tried 1 1 1 and 2 3 4 and small troops are able to move but my medium troops stand still still. Any idea what's wrong? Nothing I try allows my medium troops to move.
Yours in gaming,
~Elucidus
Set it for each
You have to set it for each troop. I just tested and it works fine- change the small troop entry, skip down to the Medium Troop and change that, down to the Large and change that, etc.

Sounds like...
Sounds like the same problem that was cured in 1.08 came back again. The hack that Pheonix-D describes is different than the previous fix which was to add a "Ground Movement Standard" and "Ground Movement Bonus" segments to the Thruster sections of the Components.txt file.
Looking at the new Components.txt file, it seems to be missing the "Ground Movement Bonus" segment from the Nuclear Ground Thrusters section of the file. All other Ground Trusters have a bonus section. Has anyone tried this as a fix? I'm still a long way from generating a game where I can test this out.
If anyone's interested, the code should look like this:
Name := Nuclear Ground Thrusters
Description := Basic engine used by troops for propulsion on planets.
Picture Number := 158
Maximum Level := 6
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 2
Cost Minerals Formula := 20 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 1
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Troop
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Ion Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Ion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Troops.
Requirement 2 Formula := Get_Empire_Tech_Level("Troops") >= 1
Number Of Abilities := 3
Ability 1 Type := Ground Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus ground movement.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 1
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Ground Movement Standard
Ability 2 Description := Generates [%Amount1%] standard ground movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Supply Storage
Ability 3 Description := Can store [%Amount1%] units of supply.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 50 + (([%Level%] - 1) * 10)
Ability 3 Amount 2 Formula := 0
Weapon Type := None
WARNING: If you do check this out and it seems to work, check it against the Fusion Ground Thrusters performance. I would suspect that they would preform no different. We may have to tweak the values to make them distince (like maybe making this):
Ability 1 Amount 1 Formula := 0
Sincerely,
Kahn
Yes, I added them to each
Yes, I added them to each entry. That was what I meant by 1 1 1 and 2 3 4. each entry got the next number over. Also I am using fusion thrusters and they still don't work. But I am using medium troops not small. My enemies are using small troops and they work with the fix.
Not sure why some are having problems and some aren;t unless you are using a mod.
Yours in gaming,
~Elucidus
No mod.
no mod. I just changed the standard components.txt. No idea why it isn't working for you. Care to post the Medium Troop entry from vehiclesize.txt?
Khan: I already checked, and adding ground movement bonus to the thrusters doesn't help. It DOES make a "ground movement" score show up, but that score doesn't have anything to do with what actually happens.
The previous problem was with drones, not troops. Might be a related bug though, who knows.

Thanks Pheonix-D
Just a thought, thanks for ruling that approch out.
Sincerely,
Kahn
Yeah mine hasn't been modded
Yeah mine hasn't been modded either, I'll post it in the morning. I am at work right now. It is workable, just medium troops don't seem to work. I could try redesigning them. These were already existing ones in a savegame, though the fix worked on already existing small troops in that same game.
Yours in gaming,
~Elucidus
Had the same problem...
I had the same problem with Nuke Ground Thusters not moving. I applied Kahn's fix first, which did not work by itself, but then I added Phoenix-D's fix as well and that did the trick.
So I don't know if it's just Phoenix's that does it or the combination of both, but at least its pretty easy to fix.




Ground Movement working ok for me
I've been able to use troops with Nuclear Ground Thrusters in the Balance Mod - and I don't see any differences between the two components either...
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