Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 152 invités en ligne.

Utilisateurs en ligne

  • Astorax

Languages

  • English English
  • French French

Parcourir les archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Support & Feedback » Bug Reports

1.13 bugs

Soumis par Phoenix-D le Lun, 2006-11-06 13:24 Bug Reports

-Boarding Parties and Toxin Injectors still don't work against any ship that has a Crew Quarters component.

-in combat, ships no longer use the Z-axis to "dodge" other ships and planets. Instead they clip through the object in question.

-The fix for Emergency Resupply and Emergency Reordinence didn't work.

‹ Stuck on player x turn (plus workaround) Demo 1.08 [exception : buffer error] landing troops ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

- Ground combat does not

Soumis par jmelkis le Mer, 2006-11-08 16:00

- Ground combat does not work. Both mine and enemy troops stand still. Can't move them either.

(Very annoying patch after patch)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Fix

Soumis par Phoenix-D le Mer, 2006-11-08 17:13

As I've mentioned before, that one has a workaround. Go into VehicleSize.txt and change the Engines Per Move value for the Troop entries to 1.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Another work around

Soumis par Conatus le Mer, 2006-11-08 20:15

For troops to move add afterburners to their componets. Does show up on the list as available but create troop and then autocomplete. Enemy troops still don't move though. LOL -

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Another

Soumis par ergie272 le Jeu, 2006-11-09 13:45

-Fighters launched manually in the simulator generate an "Index 0" Exception.
-"Fighter Attack" strategy doesn't work at all in the simulator. The ships/carriers remain there doing nothing.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Bases and Baseships

Soumis par Sabin Stargem le Ven, 2006-11-10 01:08

Bases and baseships don't work: They won't fight, and their shield values tend to go down to zero. That is definately not a good thing.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

[v1.13] 7791052 Upgrade Bug

Soumis par StarHunter5 le Ven, 2006-11-10 09:36

Using version 1.13 I'am still getting the 7791052 bug when I try to upgrade a ship.
even closing the game and going back in does not solve it.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

The name upgrade bug is a

Soumis par carlosjuero le Ven, 2006-11-10 11:02

The name upgrade bug is a bit irritating at times for sure. I solve it by adding custom designations to every ship design I create (Like for colony ships I use one name and add the type after it - Aggrivator (G), etc; for attack ships I add a MK # to the end). If you edit the name of the ship in any way during the design process then the system will properly upgrade the names with the Roman Numeral designations at later stages (i.e. using the STATES design names file. Create a ship called Alabama, when you select the name Alabama add a I to the end; when you upgrade the ship it will automatically be named Alabama II.) You can do this by adding anything to the end or even beginning. I like to make resupply ships designated AE for supply storage carriers and AO for ordnance carriers, these get upgraded numerically in proper fashion.

I think you might be able to just add a space after the end of the name too (i.e. Alabama" " without the quotes). It seems to have something to do with just using stock names.

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Supply

Soumis par Rilbur le Ven, 2006-11-10 11:58

Sabin Stargem wrote:
Bases and baseships don't work: They won't fight, and their shield values tend to go down to zero. That is definately not a good thing.

Sounds like you need to give them more supplies.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

...

Soumis par Sabin Stargem le Ven, 2006-11-10 19:51

You are right. Thank you for telling me. Still, there probably should be an warning in the designer when an ship doesn't have enough supplies to last it.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Supply

Soumis par Rilbur le Ven, 2006-11-10 22:46

Sabin Stargem wrote:
You are right. Thank you for telling me. Still, there probably should be an warning in the designer when an ship doesn't have enough supplies to last it.

Not necessarily, I can think of a (few) cases where I'd want bases with only a few supplies.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Sort Order Error

Soumis par bugwar le Ven, 2006-11-17 09:52

When I sort my ships in supply order, with the lowest remaining supplies at the top of the list, a ship with 9000 points remaining will be on top of one with 90 points remaining. It should be the other way around.

I posted this in another forum before I noticed this one.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Component Image Mismatch

Soumis par bugwar le Ven, 2006-11-17 09:56

During combat the images for components do not always match the actual item. For example, when I look at an enemy ship, they have a "Rock Colony" image for their "Supply Storage" component.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Analyze Components

Soumis par silent le Dim, 2006-11-19 15:30

Does not seem to work, i procured a few enemy ships through sabotage, they all had organic armour lvl 5 and dep. uranium cannons at lvl 10 along with other low - level tech components, analyzing these ships should have given me at least the dep. uranium cannon tech which i have at lvl 1 but didnt produce any kind of results.
Is there a workaround perhaps ?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

old thread

Soumis par evilginger le Dim, 2006-11-19 20:41

refer to change log 1.14-1.16 for developments

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • I am so impressed!
  • Space Empires V 1.74
  • Neutral pack 1.10 released, now adds three neutral races.
  • Stuipd Question
  • Research By Percentage SUCKS

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Quick Question about the Abilities Added To Parent When In Cargo
  • Modding question...
  • Ships in fleet with extra movement pts
  • Cannot place ships in storm sector view
  • FQM 5.00 Beta 2
(c) Strategy First, Inc. All rights reserved.