Shipset in progress Part 2 |
Hi all,
Work has now started on texturing the new shipset that I'm working on and I've finished work on the Frigate. Check out the image...
I still need to add some detail to some of the bear sections of the hull. But the main texture is complete.
I'll add the other ships on as and when the texturing is complete on them.
I've added some more detail now and i'm happy, i'm going to run with this for the rest of the ships. Should take a few more days now I've got the template done.
When the shipset it complete i'll create I'll create the necessary AI scripts for auto componant placement and release this to the public.
Heres the image with the decals added.
Destroyer......DONE!
Light Cruiser
Cruiser
Battleship
Notes: The texture on this screengrab is at 1024, the final model will have it dropped to the 256. But I just wanted to get the screen on the site out the way so that I can concentrate on the dreadnaught.
Dreadnaught
Woot, we're nearly there. Now, what we got left...frieghter/colony ship (i'm gonna be lazy and use same model+texture for both), space station, starbase, satellite, weapon platform, fighter, mine and troop.
We're 1/2 way there.
| Fichier attaché | Taille |
|---|---|
| Frigate_texture_nodecals.JPG | 62.43 Ko |
| Frigate_texture_decals.JPG | 61.81 Ko |
| Destroyer_texture_decals.JPG | 75.22 Ko |
| LtCruiser_texture_decals.JPG | 61.9 Ko |
| Cruiser_texture_decals.JPG | 58.98 Ko |
| Battleship_texture_decals.JPG | 92.46 Ko |
| Dreadnaught_texture_decal.JPG | 66.5 Ko |
| LordHavoc Banner.jpg | 146.3 Ko |

I'm trying my hand at the
I'm trying my hand at the Ship Building. This is my first and only Ship. I did some other 3d work though. The learning curve is very steep. There is nothing fancy about it, I'm sure I did everything the hard way. It took a long time.
http://home.comcast.net/~wsp1267/ship1.jpg
http://home.comcast.net/~wsp1267/ship2.jpg
Oh, and how do you get pictures to show on the forum without a link?
(yes, I have more to do and havn't tried it with the game yet)
Nice work
The shapes I very much like but I am not sure the textures do my particular problem is with the black it’s a bit much for me. The hull plating effect I do like and I would like to see that texture on its own
3 d modeling
Is not somthing I have done all that much of modeling on a computer and not any for a long time. I sort of specialise in the solid sort of modeling as the boiler on my 486 couldent stand the presure of rendering
I fear
However thank you for the offer

I can't get the Ship to show
I can't get the Ship to show up in the game. I get the one little light dot. Not sure why.
I even used a simple (low everything) 3d. Both were DirectX (.X) files from lithunwrap.
I took my 255 X 255 skin and the .x file and put them in the abbidon folder.(I made a backup)
I replaced the frigate with the .x file.
I went in game and (aside from the simulater acting a little strange) everything went fine until time to see the ship. I know that it was the right ship loaded because the first time I didn't have the 255x255 pic in folder(I got an error). But with everything right and no errors it didn't show any ships, just a dot of light. I could control the invisable ships just fine.
any thoughts?
Slot mod
Actually SJ's already released a version of the slotmodder that works with SE5.

OK, I'm looking at my ship -
OK, I'm looking at my ship - I've turned to face forward and nose level. Looks bad next to the normal ships but It's my first skin (first everything). Still the ship is acting correctly. Way to go me.
Now - the ship doesn't fire - it has no points to fire from or something. Do I need to set firing points and other points? Where do I do this? Is there any other reason it wouldn't fire?
This has been a fun project for me even if it's a slow process.
edit: OH, and what is a slotmodder?

Firing "points"
I dug through those files a long time ago, and it looks like there are firing "points" that are supposed to be designated on an x,y,z scale. No clue how it works.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
You can find some guides for
MM has a page detailing what each empire style needs.
For reference, here is a link to the slot modder.
You cant do that!!
giving ure supreme commander key to your brother.. you`ve got a fully working version of a great game (with only 6 maps) and the beta will be gone some day soon.
But more to the point... who the hell am I gonna team with mofo!!!!!
sweet
like the extra artwork u put on the bs
Time for my contribution
I did promise you a while back Id make some effort to contibute to the ship set. Heres my first model,its way over 1000 polygons atmo (1450) , but i havent made any attempt to run any reducing yet. Also it has a fat arse I want to try and get rid of.
Need to texture it too really ,but this came out looking like a tron effect when i made it light blue with a checker texture(I was looking for metal at the time).. amazing what u can do just fiddling around like a blind man.
anyways this is actually made more with supreme commander in mind for a mod effort and talking of sup com....
second batch
these are from 700 to 1500 polygons and im really making an effort now to reduce them
may have to save this shipset for se:VI, but im really likeing this texture, I hope i wll export ok and look good at default rez.
lego??
I dont get u... I did this in maya? and it has built in polygon reduction I still have to see the outcome. Also if found boolean command seams a great way ot dropping polys at the joints.
glad u like the satellite Im goona start on a cruiser and carrier now.
hoho boolean command seams.. I just realised i wrote a joke by spelling mistake.













Nice - but I have a question
The Ship looks nice.
I understand from a previous post that you use Blender. In that forum section I posted that I had downloaded it and was having fun with it. Now I'm about ready to work on a few ships myself.
Is there a guide to making the ships for Space Empires V?
If not here are the questions I most need answered.
1. How big can the 3d model be? How do I know how big it is on blender?
2. Must all the vertices be attached (one object)?
3. Are there any restrictions (I would stay pretty simple)?
4. What do I export it as (not blender I'll bet)?
5. What do I do with the exported file?
6. Easy way to test one ship.
7. Any other pertanate information.