Space Empires V Editor 1.1.1 |
Helper Applications
Component Editor Bugfixes:
Component Type List can now accept arbitrary new values
Weapon Damage Type Formula seemed to be misleading and not a formula, but it turns out that it is an editable formula with specific variables possible. Fixed the editor to handle this.
All Weapon Effect Name fields have a "None" option now
Weapon Explosion Effect Name now reads from BitmapEffects_SpaceCombat.txt and BitmapEffects_GroundCombat.txt to fill in its allowable values.
Weapon Space Display Effect Name and Weapon Ground Display Effect Name now only allow "Weapon Explosion" Specific Effect types from BitmapEffects_SpaceCombat.txt and BitmapEffects_GroundCombat.txt.
Weapon Delivery Type is apparently not used by the game and can be an arbitrary value. Changed editor to allow arbitrary values for this field
Vehicle Types now reads VehicleUnitTypes.txt and adds those to the allowable list so that new vehicle types can be used.
Weapon Target Types now reads VehicleUnitTypes.txt and adds those to the allowable list so that new vehicle types can be targeted.
General Group can now accept arbitrary values
Download: se5editor_install_1_1_1_0.exe
Size: 303.52 Ko
md5_file hash: be601f0881e2ee4f225e5cfb0619841b
First released: Jeu, 2006-11-02 19:40
Last updated: Jeu, 2006-11-02 19:40
Size: 303.52 Ko
md5_file hash: be601f0881e2ee4f225e5cfb0619841b
First released: Jeu, 2006-11-02 19:40
Last updated: Jeu, 2006-11-02 19:40
Patch release fixing a few problems found in 1.1 by some very helpful users! (Thanks Phoenix-D and Elsemeravin!)
Version 1.1.1
- General Bugfixes:
- Even better enforcement of legal mod directory locations (GameTypes is not a legal mod directory)
- Maximum Level and Custom Groups limited to ranges of [0,65535] and will now complain about the out-of-range data instead of just getting internal errors and doing the figurative equivalent of littering bits all over your computer's floor. *sigh*



