Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 158 invités en ligne.

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V FAQs

Camera in Combat

Soumis par Evil Wayne le Jeu, 2006-11-02 19:16 Space Empires V FAQs

Maybe it's been asked, but I couldn't find it.

Why is the combat camera set to one angle? Is there a reason it doesn't rotate like the system view? Seems like that would make combat way swankier to watch.

‹ Reduce your "End Turn" Delay Where are saved gamrs kept? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Prophet

I agree

Soumis par Prophet le Ven, 2006-11-03 14:42

That would raise it on the Swanky Scale.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Reiver

Re: Camera in Combat

Soumis par Reiver le Lun, 2007-10-22 02:59

Ooh, that's something I've been missing too.
It's not just a swanky thing either (Though it would indeed be incredibly swanky) - if you're trying to attack installations around planets and the like, it'd be awful nice to see the satellites 'behind' the planet without going to overhead view. If only so you don't miss out on the eyecandy. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de RogerN

Re: Camera in Combat

Soumis par RogerN le Lun, 2007-10-22 10:10

Most of the combat effects are actually two-dimensional bitmaps rather than true 3D objects. If the camera were allowed to rotate freely then the illusion of 3D is more difficult to maintain. That's one explanation. Another is that a fancy camera is nice to have, but farther down on the priority list than bug fixes.

The 2D effects system is very nice for modders, since you can add your own explosions, beam weapons, projectiles, etc... without needing a 3D modeling program.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Camera in Combat

Soumis par Hearteater le Lun, 2007-10-22 10:46

Assuming that tactical combat is 3D rendered, then the 2D graphical effects such be textures placed on billboard polygons. That is, a polygon that always faces the camera. I suppose it could be a mix of 2D and 3D display, but if it isn't, camera rotation shouldn't be too difficult.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de RogerN

Re: Camera in Combat

Soumis par RogerN le Lun, 2007-10-22 10:57

Quote:
Assuming that tactical combat is 3D rendered, then the 2D graphical effects such be textures placed on billboard polygons.

That works for things like weapon explosions and projectiles, but effects such as the ring explosion (ship death) would look wrong when rendered with that method. If you could rotate the camera then it would be very apparent that it's just a 2D effect. There may be other effects which are also sensitive to rotation.

Also, since SE5's effects are rendered with the Z buffer turned on, it may not always be as simple as turning the bitmap toward the camera. Camera rotations might cause odd clipping of effects where there was none before.

But all this is probably moot; I suspect the camera controls are basic just because it was a low priority.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Iron Giant

Re: Camera in Combat

Soumis par Iron Giant le Mar, 2007-10-30 14:31

IIRC, Aaron mentioned in a chat log a while back that adding different camera angles during battle is on his list of things too do, but after he conciders the game patched well enough.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Known SE5 v1.74 Bugs
  • Babylon 5 Wars SEV Mod Update
  • Space Empires V 1.74

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Space Battle ver 0.1
  • Drones?
  • SE5 Patch 1.13 Out
  • SE5 Map Creator
  • Research By Percentage SUCKS
(c) Strategy First, Inc. All rights reserved.