Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 73 invités en ligne.

Utilisateurs en ligne

  • Faithful
  • Rilo57

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Invasion! 0.53 Release & Invasion! 2 Announcement

Image de Combat Wombat
Soumis par Combat Wombat le Mer, 2006-11-01 17:17 Space Empires V General

I am proud to announce that the newest version of the Invasion! mod for Space Empires IV is complete and that I have begun development of Invasion! 2 for Space Empires V. This release is also the 3 year anniversary of the first version of the mod. Over three years of balancing and updates!

http://www.secenter.org/Invasion053.exe

Features:
* Cross-racial techs
* New ship sizes, all leading up to the massive 5 megaton World Ship
* Ship research split up into three types and featuring over 60 unique hulls
* New 'Advanced' versions of ship hulls, improved over the standard hulls
* Unique movement system, leading to medium tech ships being the fastest
* Uses Neo-Standard shipsets, including some Neo-Standard+ ships with compatible shipsets
* New events, such as Beer Festival, and When Pigs Fly
* Completely unique base called an Oupost, and the massive 17 megaton World Base
* Balanced space monsters, playable by human players instead of AI
* Monsters feature an "evolutionary research path", getting new technology in steps
* Monsters must attack fast to survive, loses out on tech advantage eventually
* Pirate races, not able to make colonies but have acess to special pirate technology
* New choices in race creation, such as new happiness types
* Point defense less effective at lower levels, thus making fighters and missiles more effective
* Unique Chemical Lasers, only able to fire once per combat but doing massive damage
* Other new and unique weapons like the Quantum Warp Missile, and more advanced racial tech weapons
* Leaky armor and shields, including Structural Supports making your ships hulls survive most punishment
* Uses Image Mod and Sound Mod for more variety than stock
* Compatible with the newest version of FQM Deluxe 2.10

Invasion! 2 will have all the features listed above and as many new and interesting ones SE5 will allow me to add.

Beta 0.53 Changelist

Fixed Monster Sensors
Fixed engine number on multiple carrier hulls
Upgraded Space Yard abilities on Outpost facility
Updated FAQ
Fixed 2 year old Monster Neural Core roman numeral bug
Fixed a large ammount of incorrect component roman numerals
Removed unneed ability from Accelerated Psychic Sensors
Made an adjustment to the RepairPriorities.txt
Fixeed alot of AI errors that make single-player alittle more possible and multiplayer easier.
Complete Features List(Thanks Ashton)

‹ I misspelled my account name A somewhat new complaint about Fleets/Combat ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Dragagon

AI Errors

Soumis par Dragagon le Mer, 2006-11-01 18:48

Hey CW, do you think you could send me what errors you fixed up in the SE:V AI? I've already found some bugs in the stock AI, and I'd like to see what you have come up with.

Dragagon

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Combat Wombat
Mod Designer

No that changelist is for

Soumis par Combat Wombat le Mer, 2006-11-01 21:03

No that changelist is for the SEIV version of the mod not the SEV version Invasion! 2

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Combat Wombat
Mod Designer

sorry

Soumis par Combat Wombat le Mer, 2006-11-01 21:05

arrg... double post should really be protection against that

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

CW, could you send me a copy

Soumis par ekolis le Mer, 2006-11-01 22:11

CW, could you send me a copy of Invasion! v0.52, or whatever version we're currently using in the "Invasion!: The Reckoning" game on PBW? I lost my copy and I need a new one!
Thanks!

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Combat Wombat
Mod Designer

get on irc ekolis

Soumis par Combat Wombat le Mer, 2006-11-01 22:29

get on irc ekolis

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Combat Wombat
Mod Designer

*Bump*

Soumis par Combat Wombat le Jeu, 2006-11-02 20:30

*Bump*

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Known SE5 v1.74 Bugs
  • Space Empires V 1.74
  • Babylon 5 Wars SEV Mod Update

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Research By Percentage SUCKS
  • EWWW Go away you stupid treaty!
  • how to transport space stations
  • Combat Problems
  • Ship orders mysteriously change during game
(c) Strategy First, Inc. All rights reserved.