couple of bugs |
I do not know if these have been posted, I've looked things over and have not seen them...
1: More of an exploit... not that I do not like it, however, put something up for construction, take the turns till there is only one turn left, then create a fill list or whatever. Go to a planet with jack for production then fill using that list and it keeps the turns till complete, this way you can build a facility/ship once, then every turn their after you can build one on any colony by using the fill queue button in one turn. This also works for ships in space with a space yard. Fun stuff.
2: AI will continue to send colony ships through a worm hole time after time even when you have spacestations blasting them to hell every turn . Not really a bug just an annoyance.
3: The fleeing ships thing that puts a ship way out into the middle of nowhere making you chase after him time after time. bleh, once entered into a battle with two different species where apparently turn after turn they had been fleeing from each other or something, the battle field was so large I couldn't even find my ship, I could see the dot on the mini-map but the hell if I could click just right to position the view on it.
4: After battle once, and they have fled, you can use the ship placement screen to position your ships right next to theirs... that's fun toooo
not a bug.
5: when you have multiple ships on a tile, you can attack with one, use all ships in the attack, but only one ship is deducted a movement point. not a bug either.
I think I had found a few more however I'm brain dead at the moment
Casper



