New Stuff? |
So I played SE4 to death and had alot of fun. Before that I played SE3 about half as much and the main reason I bought SE5 was the hope for some new things. However, I don't see much new in 5 other than graphically (which graphics don't make a game) and research setup. I did however hear something somewhere about a possible expansion? Is this confirmed or am I just out of luck for new stuff (don't say mods, that's not what I'm talking about and it was in 4 as well)?
In se4 we got sphereworlds/ringworlds as well as entire new tech tree's that could be acessed through racial points. This was/is a major difference between 3 and 4. Where's the major game-changing difference between 4 and 5? I was kinda hoping for some new racials at the very least. Or even ships you could build that would generate resources on their own like mobile farming ships or atomic colliders allowing for play as a truely nomadic empire (perhapse an example of a new racial tree? I think that's how it was done in pirates&nomad's mod in se4.), many players mentioned them back on the shrapnel forums but I see none of this in implementation.
/sigh, I was just hoping for something new.
That it’s easier for fast
That it’s easier for fast unarmed ships to escape in combat makes it more fun as it’s now fun to do your scout running away from the blockade type fights tactically
The graphics are nicer which isn’t major but it helps and I like the fact that you now actually have to survey systems to find the good stuff especially early on or if you don’t have high level sensors.
The diplomatic side of it is better I think though you have to watch yourself with treaty clauses.
Simon
I know but
I like SEV I am not knocking SEIV I racked up many months playing over about two years on it and would still be if I hadn’t lost the disk in a house fire a couple of years ago. I think SEV is more of the same in many ways but bugs not with standing some of it is defiantly done in a way I find more fun.
Surveying systems, resuply, the research tree effectively being open ended I like long games in big universes so tended to max out techs in my favourite areas. I also like the diplomacy as I like to be able to specify the treaties in that detail even if you have to be more on your toes. The combat system also suits me well as I like fighting my own battles
Ok it needs debugging but it will be and there are enough Modders about that you will find a mod you like even if you don’t like the game as it comes out of the box.
I don't like the surveying thing
I think it would be nice if there was an option to make all systems fully surveyed for planets as soon as you visit them. Probably wouldn't be so hard to just get rid of the "fog". The sensors would still be used, but just for detecting ships and small stuff like that.
There is an option
There is an option for that. Its in game setup.
SE is so customisable
That doesn’t surprise me in the least as even without getting into mudding space empires has a history of being highly customisable.
I also research Sensors fairly early even though I like fog of war mostly because I don’t like the idea of other empires sneaking up on me so one of the first units I build is an unarmed satellite with a level four or so sensor and deploy it in orbit around every colony even before I have met any of the neighbours.




Big improvement for combat
I'm not going to go through a whole list of differences, but one of the biggest improvements is the new combat system. Gone are the days of lopsided SE:IV combat.
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