Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 5 utilisateurs et 152 invités en ligne.

Utilisateurs en ligne

  • Captain Kwok
  • GambitUK
  • StellarRat
  • Santiago
  • OmnusDestoth

Languages

  • English English
  • French French

Parcourir les archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V Multiplayer

1.10 Doesn' t seem to address any MP issues or am I wrong?

Soumis par RCMP le Lun, 2006-10-30 19:41 Space Empires V Multiplayer

Like MP games don't work, and no one can load a saved game?
Tell me I'm missing something pleaseeeeee Smiling

‹ Play By FTP (PBFTP) PBW obsolete? Time for fresh ideas? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Agreed

Soumis par cyclone2001 le Lun, 2006-10-30 23:59

Sigh... looking like you're right Sad Here's to hoping MP gets some attention in 1.11, it definately could use it!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Looks like you are correct

Soumis par CaptRR le Mar, 2006-10-31 15:19

Looks like you are correct, though personally I am more interested in bug fixes and balanceing at this point (for god sakes would someone please make point defenses at least somewhat effective?). Hopefully they will get to tcp sometime soon.

Also, I wish they would add a way to start a game directly from the command line enter its password, and player number. I really miss this functionality from se4.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Agreed, but...

Soumis par cyclone2001 le Mar, 2006-10-31 16:16

I do agree the core game is the most important aspect to get fixed up... however I would hope that huge MP showstoppers (like not being able to reload a saved game) would get equal attention as that makes MP relatively pointless unfortunately. Most SE games go much longer than 1 sitting Smiling It essentially removes that part of the game for those that are interetsed in MP or bought SE5 exclusively to play with friends.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

Game is more important than MP

Soumis par Thy Reaper le Mar, 2006-10-31 16:56

I agree that the core game should be fixed before the multiplayer is fixed. I'm sure there are plenty of people, myself included, that would play singleplayer almost exclusively, so the game itself should be fixed as much as possible first.

There seems to be a problem with Total Targetted Damage, and it's possible that PD is suffering as a result. As far as I've seen, all PD will fire at a single missle. Personally, I think PD should be the kind of weapon that will hit the first enemy missile it comes in contact with, regardless of if it was targetted at that one. Might help this problem.

-----
With all these people, you would expect one of them to carry an iguana around...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

don't forget

Soumis par DimmurWyrd le Mar, 2006-10-31 21:29

Thy Reaper wrote:
I agree that the core game should be fixed before the multiplayer is fixed. I'm sure there are plenty of people, myself included, that would play singleplayer almost exclusively, so the game itself should be fixed as much as possible first.

There seems to be a problem with Total Targetted Damage, and it's possible that PD is suffering as a result. As far as I've seen, all PD will fire at a single missle. Personally, I think PD should be the kind of weapon that will hit the first enemy missile it comes in contact with, regardless of if it was targetted at that one. Might help this problem.

-----
With all these people, you would expect one of them to carry an iguana around...

there is also the fact that PD won't fire at fighters at all unless manually targetted.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

What problems with MP

Soumis par Numdydar le Mar, 2006-10-31 21:44

As I have posted a detailed MP step by step on how to set up a MP game and run it, I am note sure what issuses you may be having as I am having NONE. I repeat, I have NO issuse with MP working on two seperate PC's (this includes loaded saved games). If you could explain in more detail what your issuea are, then maybe I can help.

Numdydar

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

A "fix"

Soumis par Rilbur le Mar, 2006-10-31 23:07

A current (modder-end) PD fix is to change teh PD to do 1/10th the damage but fire 10 times as fast, reducing the overkill.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Details

Soumis par cyclone2001 le Mer, 2006-11-01 10:19

Thanks for the offer of help... here's the problem a number of people are seeing.

When trying to load a saved TCP game, the remote players are never able to reconnect to the host. The host computer loads the saved file in "host" mode (I forget the exact wording of the question that is asked). The host computer gets to the main screen (the summary screen where you would normally hit process turn) and appears to wait for the remote players to connect. The problem occurs when the remote players try to connect (input the host IP address) but consistantly get the "Unable to connect" message...thus never able to get reconnected to the host to continue.

Another thread here: http://www.spaceempires5.com/en-US/node/879

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Saved Games

Soumis par RCMP le Lun, 2006-11-06 19:51

Numdydar wrote:
As I have posted a detailed MP step by step on how to set up a MP game and run it, I am note sure what issuses you may be having as I am having NONE. I repeat, I have NO issuse with MP working on two seperate PC's (this includes loaded saved games). If you could explain in more detail what your issuea are, then maybe I can help.

Numdydar

So you are saying save games work for you no problem?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

No problems with MP

Soumis par Numdydar le Mar, 2006-11-07 01:35

I have played two games in MP mode on different PC's and have had no issues with MP. Other issues yes, MP no Smiling

Numdydar

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Yes, there are.

Soumis par Naveegunner le Jeu, 2006-11-09 06:27

Numdydar, are you just ignoring people? As cyclone said, you can't load MP saved games. When asked if you are loading somehow you simply ignored him and repeated that there are no problems with MP. Which, until you prove that a game can be loaded, there are.

The other bugs all have workarounds, I can wait for fixes to minster etc. But no loading saved games needs to be fixed NOW, first priority. Other bugs you can work around or aren't that bad, no loading basically means you can't play MP, period, because no one wants to start and not finish a game.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de se5a
Mod Designer

I've not had any problems

Soumis par se5a le Ven, 2006-11-10 13:46

I've not had any problems loading savegames.
though I've only played manual file moving MP.

-----
an se5a is a ww1 fighter, it is also a car.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

I have not been ignoring anyone

Soumis par Numdydar le Mar, 2006-11-14 14:03

Sorry I have been away a bit. The way I work MP is by manually transfering the playe and game files between the host PC and the Player PC. This is the ONLY method I have used that will work consistantly. The system where the files transfer automaticly does NOT work.

So to play MP with the game in it's current state (v1.13), you either play hot seated or manually transfer the files as I have described before. After the 1st turn, you no longer have any need for anyone to connect to the host PC again as the player files should be moved to the player PC's after the host has run the turn. So the files are loaded from the Player PC's not the Host.

So again a brief repeat of the steps needed.

All players connect to host.
Create/load empires and run 1st turn on the host.
Transfer player files to player PC's.
Load game on player PC, play turn and save game when done.
Transfer all player files to host PC and load gave with 'as Host' setting
Have host execute game and transfer newly created player files back to player PC's

I have a more detailed thread if needed here:

http://www.spaceempires5.com/en-US/node/664

Numdydar

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Space Empires V
  • Ship Capture Issues
  • Killing crew

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Plese
  • You're gonna like this one
  • Vulcan Shipset complete
  • "The science and fiction of Space Empires"
  • Auto Launch Satelites and Fighters from a Planet?
(c) Strategy First, Inc. All rights reserved.