archive |

SW Empire Shipset V1.4Soumis par TakAhLah le Dim, 2008-09-07 12:21 SE:V MODsWell quite some time has passed since V1.3 and there were several things that needed fixing...and I hope that I finally have them all done in V1.4. I have added some new models: Small(Tie tank), Medium(AT-ST almost!) and large troops (AT-AT). |
A few mod related questionsSoumis par Darchseraph le Dim, 2008-09-07 19:07 SE:V MODsI'm trying to figure out how to implement the following list of abilities/configurations. Could someone please point me in the right way, or tell me it's impossible? 1. Area Damage: Is it possible to have missiles/mines/guns do splash damage during combat? And if so, how would I change the hit effects? 2. Limited Use/Burst Fire: Is there a way to limit how many times a gun can fire in a round of combat or have it fire a few times then have to stop a long time to reload (ie. this gun can fire three times before overheating and must cool for 10 seconds before firing another 3 times). 3. How do the effect files work? (The bmps in the effects folder, why are there multiple copies of each beam/bolt/missile, and what would be the proper way to say..make a very large sized bolt projectile without having the game stagger and rip them up). |




