archive |

"Share enemy designs" treatySoumis par BlueTemplar le Mer, 2008-08-27 23:44 Space Empires V FAQsBut what is exactly an "enemy"? Is it a player that you are at war with? That you don't have any treaty with? One with whom you only have a "No agression in neutral space" treaty? "No agression in all systems" traty? Or any other player? |
Not just a portrait...Soumis par Voyd le Jeu, 2008-08-28 08:15 Space Empires V GeneralHello All, Yesterday I started a new game using Balance Mod (both mod and core fully patched) and played about 8 hours on and off (saving every-so-often). Today when I loaded my saved game, the first thing that I noticed was that the portrait was of a different race...everything else appears to check out. Yeah I could keep playing, but to me a portrait is not just a little picture...it's my identity in this game. I've looked at the saved game files to no avail and am completely at a loss. I've played as numerous other empires using this setup, but this was the first time that I've had any problems loading a saved game. I'm almost to the point of just holding out until BM 1.15 is finally released until I start a new game...any suggestions? |

StarTrek Mod 2.0 (Deutsch)Soumis par AndreP le Jeu, 2008-08-28 10:58 SE:V MODsNach langer Zeit, musste ich festellen Daher hab ich das Ganze angepasst, und ein wenig erweitert. StarTrek Mod 2.0 (an deutsche Version Patch 1.74 angepasst) Enthalten sind 20 Rassen (inklusive Bilder der Führer, diverse Logos und Geschichte), 1.) Die Rassen Andorrianer |
Wepons ModSoumis par Theace le Jeu, 2008-08-28 12:58 Space Empires V GeneralIs there a weapons mod that incorporates other weapons such as Phasers, Disrupters, ION cannons Etc? |
some stuff I use without support for AI - CrewSoumis par brianb99999 le Jeu, 2008-08-28 16:13 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). NOTE: Using these on your ships, will make your organic use a lot higher. |
some stuff I use without support for AI - Large constructors and ordn/supply collectionSoumis par brianb99999 le Jeu, 2008-08-28 16:17 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). Name := Large Space Yard |
some stuff I use without support for AI - engineeringSoumis par brianb99999 le Jeu, 2008-08-28 16:23 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). NOTE: Engineering will slowly repair a damaged ship (so slowly that it is usually better to send a repair ship. I did once have a long range scout cruiser badly damaged in the middle of knowhere, took it 2.5 years to repair itself enough to safely start moving back into my borders. Name := Engineering I |
some stuff I use without support for AI - CargoSoumis par brianb99999 le Jeu, 2008-08-28 16:25 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). I use these to get the exact size cargo I want, rather than the mass cargo bay which increases in size everytime you increase a level - these always stay the same size. Name := Cargo Zone I |
some stuff I use without support for AI - supplyless enginesSoumis par brianb99999 le Jeu, 2008-08-28 16:28 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). Engines which do not store supply - useful for when you want to control how much supply a fighter etc gets (ie to create a short range fighter). Name := Ion Engine II |
some stuff I use without support for AI - Aux ControlSoumis par brianb99999 le Jeu, 2008-08-28 16:34 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). I never found it realistic that aux control is the same size as the bridge: Name := Auxiliary Control |
some stuff I use without support for AI - FighterSoumis par brianb99999 le Jeu, 2008-08-28 16:38 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). Fighter launch is a area where fighters can launch from (not land or be stored). Name := Fighter Launch |
some stuff I use without support for AI - ArmourSoumis par brianb99999 le Jeu, 2008-08-28 16:40 SE:V MODsHi, This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it). Only normal armour and crystalline done (I don't really use the other types much). Name := Light Armor I |

Editing max systems in settings.txtSoumis par Zaphod666 le Jeu, 2008-08-28 17:57 Space Empires V GeneralI had a quick question regarding changing the max number of systems for a large galaxy in the settings.txt file... If a person say doubles it to 200, the map will generate a lot of extra systems... However, it seems that many have no names... Do you think this would be stable? Perhaps other problems arise? |

Trouble with fleet joining in simultaneousSoumis par BlueTemplar le Jeu, 2008-08-28 18:27 Space Empires V FAQsSo I have a 14 speed fleet and two 13 speed ships. I tell them to meet two hexes from their both positions. The ships are told to join the fleet. On day 7 they both arrive at the meeting point, stay there for the day 8, then on day 9 the fleet leaves... without the 13 speed ships! (Then the fleet proceeds to a warp point for what has become a suicide mission) What did I do wrong? |
How to...Soumis par Ahriman le Jeu, 2008-08-28 18:53 Space Empires V FAQsThe question is: how to upgrade weapon platform? i've got 15 weapon platforms designs. but I want to upgrade my 1st one with the last design. Is this possible? |




