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Different Planet Skins for the FQM

Soumis par xanet le Jeu, 2008-08-21 23:12 SE:V MODs

In the last few months I have been working on new planet skins

Currently I’ve incorporated the older skins from standard SE5 along with many new ones that I have found online.

If memory serves there was a post on the forums a long time ago (maybe a year) about different skins to add, so if anyone still has any textures that they wouldn’t mind sharing I’d be appreciative.

Its always fun to speculate what alien planets would really look like, so I’ve been trying to make no texture alike in the GPT folders.

So far I’m about half done with the planet textures and their photos but unfortunately, I’m really starting to run out of textures. I’m hopeing to be finished before school starts for me, (Sept. 3) but if not it may take a while. When I finish I’ll post a link if anyone is interested.

» en lire plus | 1 commentaire

CSF File Program

Soumis par Arpeegy le Ven, 2008-08-22 09:49 SE:V MODs

Is there a free software available that will allow opening and manipulation of the CSF files? I am assuming these are the files I must toy with to program scripts...so I figured I should start teaching myself how to do this bit of coding...but I do not have the program to open a CSF.

» 2 commentaires

Looking for a good mod

Soumis par Orion66 le Ven, 2008-08-22 09:50 SE:V MODs

Hi Guys,

I have stopped playing SE V long time ago. Right now while looking some good strategy for myself I realiesed that SEV is still waiting for me.

Last time on this forum I was 1 year ago. So please help me to find some good mod for SEV 1.74.

Am looking for some mod with much much better AI especially in diplomacy. What can you propose ??????

Thanks
Best regards to you all Veterans

» 6 commentaires

New colony types

Soumis par evader23 le Ven, 2008-08-22 10:05 Space Empires V General

I've have created two new colony types
System leader which will have resupply depot, space sport and constratuction yards etc. And a storage bay to add rsource storage facilties(sp).

I found in the scripts files where the colony types are but how where do I add code for the AI to use them and how to make add I sytem leader per system and add storage bay when out of storage space

» 1 commentaire

Working SE5 Mods with v1.74?

Soumis par suprnova74 le Ven, 2008-08-22 14:22 Space Empires V General

I thought it'd be nice to have a list of popular mods known to be working with the latest version. I'm trying to find out if mods such as Unnamed's and others work. The only references on their wiki pages are from v1.71 that I could see.

» 1 commentaire

Past Alliances Treaties

Soumis par Darth Ruinus le Ven, 2008-08-22 19:58 Space Empires V General

So a few games ago I had an alliance spanning 4 empires, called the Galactic Union. We shared comm channels, tech, etc etc.

So, now I started a new game, and after the first turn, I meet everyone again, because of our alliance rules, except that I haven't made this alliance in this game yet! I'm trading tech and info with empires that aren't even my allies anymore.

How do I get rid of past alliances, from other games, from coming into my new current games?

» 4 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

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  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
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  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • SE:V v1.57 History
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  • A.I. Expansion
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