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New mod ideas

Soumis par azacool89 le Sam, 2008-08-16 00:11 SE:V MODs

I'm making a new mod (hopefully completing this one this time.) and I don't know what system to use SEIV or SEV. I was going to go with SEIV for the damage system but i can do allot of tricks with SEV.

the planed things in the mod are and followed.
- QNP system. Using proper value. i.e. 100kt ship needs 100kt thrust...
- Cargo as the remaining ships tonnage. This makes QNP system seem more realistic.
- drone missiles system.. Always loved this system for its re-tracking and building systems.
- Leaky/Directional armor. depends on SEIV or SEV.
- SEIV style leaky shielding. i.e. shields from damage. well sort of.

» en lire plus | 15 commentaires

How to get planets autolaunch fighters/mines/satellites in MP?

Soumis par p3 d le Sam, 2008-08-16 16:06 Space Empires V FAQs

Especially in MP. Any time I tried to set the ministers, and set the planet to minister control, it did not work. What did I forget?

» 4 commentaires

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Aujourd'hui :

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  • drone combat?!
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Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • 1.13 Still hangs on turn process
  • drone combat?!
  • scrap cargo from multiple planets
  • New Stuff?
  • Phased vs Regular Shields?
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