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Image de Myrath

Countering Fighters in Stock ?

Soumis par Myrath le Lun, 2008-08-11 04:43 Space Empires V FAQs

Hi.

I'm currently in a game, where I am in a leading tech position.
I normally play balance mod games.. but am currently in a Stockgame.
The difference in fighter power is apparant.

I have hundreds of medium fighters at my disposal. And I know there are some other species out theere that have similar numbers, al be it weaker.

I've been running simulations where my ships fight my own fighters and I am troubled.

Am I correct to asume that the only effective countermeasure vs fighter wings are, besides my own carrier fleets, are ships loaded up with beam weaponry? (Not even PD...)

» en lire plus | 5 commentaires

Unanswered Political Messages, etc

Soumis par Roxton le Lun, 2008-08-11 07:38 Technical Support

I'm playing a PBEM, non-simultaneous, 4-player SEV 1.74 game as the last of 4 players and I'm having trouble with empire communications.

Last turn, I received a treaty message and a gift (of a planet) message. I answered both in the affirmative and sent a gift of my own. When I went to end my turn, I got the "We still have - 1 unanswered political message." I went and checked, but everything had been answered.

Next turn, the treaty is active, but I still don't have the gifted planet. The only communications in the log are "Your message was sent" messages. When I try to end my turn, I see "We still have - 2 unanswered political messages."

» en lire plus | 1 commentaire
Image de ekolis

Warp Drive Concept

Soumis par ekolis le Lun, 2008-08-11 13:48 SE:V MODs

Go ahead and shoot holes in this idea for Star Trek style warp drives in SE5 if you think it won't work, but I think it's pretty nifty... Eye-wink

The basic premise is, you make the outermost 2 or so rings of hexes in each system the "warp zone" and mark them with special storms in each sector so the player knows where they are. Any ship which ends its turn in a "warp storm" sector will then be checked by a script which goes something like this:

Does ship have warp engine ability? (use an AI tag for that) If not, teleport the ship back to the edge the regular non-warp system area.
Does ship have enough supplies to do a warp? If not, teleport the ship back.

» en lire plus | 13 commentaires
Image de Faithful

Mod Install

Soumis par Faithful le Lun, 2008-08-11 15:24 Space Empires V General

I DL a lot of mods but I just do not use them. I think I tried one mod at one time Unnamed's Mod, but it has been so long ago that I cannot remember how to install a mod.

I would like to install Balance Mod if someone would be so kind to tell me how to go about it.

Thanks

» 2 commentaires

Benchmarks for Early Game

Soumis par Martin Dermody le Lun, 2008-08-11 17:47 Space Empires V FAQs

What are some benchmarks for the early game expansion? How many colonizers and/or scouts should I have out of my system by 10, 15, or 20 (or whatever #) turns? I'm new to SE5. I've found I can put up spaceyard bases and crank out colonizers so fast that I run into resource shortages. I may have overdone it a bit. Where is a good place to be while playing the AI? How about against people? Pick your game setup as I realize it may affect the answer.

Thank you

» 6 commentaires

Turn off combat log? Other ways to speed up TCP/IP?

Soumis par oneiros le Lun, 2008-08-11 17:54 Space Empires V Multiplayer

I've been playing a 3 player multiplayer TCP/IP game with some friends, and as the combat replay doesn't actually work on anyone but the host, is there some way to keep it from transfering so we don't have to wait for it each turn?

Or, has anyone already automated the 'move files manually'? I've been thinking about scripting it, as I can FTP the files across much faster than the game does it. (I guess because it's not reading them to give the counter of how far along it is).

It also seems that the 'process turn' is slower under TCP/IP than 'move files manually', but I can't be sure, as I don't have identical games to test against. (I wouldn't think the progress bars and shooting sound effects would be that much overhead ... unless it's all done in real time so the sound effects aren't sped up)

» en lire plus | 2 commentaires

problem with troops behavior

Soumis par Twad le Lun, 2008-08-11 21:42 Space Empires V General

im playing with latest BM.

Frustrating bug? Or something i missed?

Im trying.. really hard to invade a planet, the thing is that i have troops on it (about 40) and i completely dominate it.. but my troops behave like complete morons. They dont move by themselves to attack anything, they have this wierd movement/pathfinding bug that makes them refuse nearly all movement orders.. as if they were hitting invisible bubbles or they cant move until the trooper 150m away from them moves. They always refuse movement order that is too close to them, and mostly accept when i order them to move 150 km away. But they usually stop after 5 seconds for no visible reason.

» en lire plus | 2 commentaires

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Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Troops/Fighter
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • drone combat?!
  • Star Trek Trailers.....

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • How to change ship models/sizes
  • Space Dock suggestion
  • Satellite Field Wierdness with v 1.66 and BM 1.12
  • Space Ports in DEvnullMod
  • version upgrade 1.71
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