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A few questions

Soumis par shaz le Lun, 2008-11-03 06:51 Space Empires V General

Hi all,

I have a few of questions for anyone with talent for modding (which is certainly not me!).

1.) I don't like the sizing of ships in SEV... I find baseships are too impractical - the model is just too damn big to be used en-masse (fleets of 10 or more baseships seem to be just too difficult to use in tactical combat mode). Has anyone produced a mod that changes *only* the scaling values for ship models, or can someone give me step by step instructions for doing this myself please?

2.) Has anyone ever looked into a way of combining the outputs of construction platforms? As in, if i have a planet with a Space yard, and have 10 spaceyard ships in orbit, i want to be able to combine the outputs of all 11 of those producers to build a ship or facility super quick. I'm getting really frustrated while trying to exploit a 15 system empire's resources to produce fleets of very advanced and very expensive warships and having it take 40-50 turns to produce enough to satisfy my megalomania Eye-wink

» en lire plus | 2 commentaires

Waypoint Capacities

Soumis par bpleshek le Lun, 2008-11-03 11:43 Space Empires V General

I've noticed a maximum hullsize on the waypoints. It would be nice if that number was randomized so that they can create natural choke points. Any ship larger than the maximum size would take random damage for taking it up to maybe 1.5x the maximum size. Any ships larger than 1.5x would be totally distroyed(or 1% all components). This can allow for new technology along the path toward opening your own waypoints, that can increase the stability(size) of waypoints.

Brian

» 6 commentaires
Image de obliwobly

Flicker with SE5 1.7.4 using 3870X2 VGA

Soumis par obliwobly le Lun, 2008-11-03 13:21 Space Empires V General

I just installed SE5 on my new system and found that there are graphics problems with my 3870x2 card in XPhome32 with latest Cats 8-10.

With Catalyst AI disabled the problem is less widespread but is still evident. The text flickers in several windows eg facilities and abilities info panels on planet propertiess, also construction queue when there are more than 8 items in the queue, and vehicle design report in construction queue (but not in design) it seems more likely in a window where the text is too long for the panel and where the slider is therefore activated or where there are more than one layers of report panels open on top of each other. eg Also in component info in design.

» en lire plus | 10 commentaires

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