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Image de obliwobly

ship capture & analysis of benefits idea (playing Balance Mod 1.16)

Soumis par obliwobly le Mar, 2008-11-11 14:46 SE:V MODs

Just wanted to discuss the way capture is working now, after playing balance mod 1.16 a bit. Couple of points Captain Kwok & others might find interesting or want to put their ha'penny worth in.

Currently when captured frigates are analysed there is a strange bug where you are awarded small ship size 4 over and over again. If you analyse more than one frigate in a turn you are awarded ship size 4 then 5 then 6 etc but at the beginning of the next turn you are back to size 3. So in fact you get no benefit from it at all over size 3.

That strange bug aside (which may be stock, I dont know), I notice one difference from the last time I played which is that I cannot upgrade captured enemy ships to my own designs now. I also cannot repair items I dont have tech for. Nor can I get new tech areas by analysing ships carefully captured with whole components, if it is a racial tech I dont have.

» en lire plus | 10 commentaires
Image de obliwobly

Ship movement & interface

Soumis par obliwobly le Mar, 2008-11-11 17:03 Bug Reports

Ship movement is still limited to the previous turns maximum. eg if you repair a ship with movement value [1] and it regains maximum movement value [14] next turn it still has only [1] movement available. Also if you remove a ships supplies and then replace them its movement is reduced to one and does not return to its original value.

I would also like to take the opportunity to mention the interface in a couple of places eg I would really like to have info on techs I am researching and currently just get an icon on mouseover and no info at all. Also would like an armor tally in ship design, during design process there is no tally for armor.

» en lire plus | 1 commentaire
Image de obliwobly

Ship movement & interface

Soumis par obliwobly le Mar, 2008-11-11 17:03 Bug Reports

Ship movement is still limited to the previous turns maximum. eg if you repair a ship with movement value [1] and it regains maximum movement value [14] next turn it still has only [1] movement available. Also if you remove a ships supplies and then replace them its movement is reduced to [1] and does not return to its original value.

I would also like to take the opportunity to mention the interface in a couple of places eg I would really like to have info on techs I am researching and currently just get an icon on mouseover and no info at all. Also would like an armor tally in ship design, during design process there is no tally for armor.

» en lire plus | 6 commentaires

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