archive |
Ring/Sphere world as homeworldSoumis par BlueThunder le Lun, 2008-07-07 13:03 SE:V MODsSo, I've been playing SEV for a bit now. I haven't played online due to limited internet access and so I'm stuck with the AI for the time being. I tend to play with Victory conditions of "Destroy all Homeworlds." In my mind this should end up being an epic attack on a well defended homeworld, but it usually isn't as big a battle as others as oftentimes their homeworld isn't any more protected than any other planet of it's size so it's simply rolled over like all the planets I faced on the way there. So, to me it seems that the obvious way to make this more interesting would be to make those homeworlds bigger. The computer seems to be quite good at placing lots of weapons platforms and such around so I don't expect it to have any trouble adding a lot of defenses with all that space. |
Capturing suicidal colony ships of Balance Mod AI empiresSoumis par glockgemini le Lun, 2008-07-07 21:07 Space Empires V GeneralI have seen for a few releases now that AI colony ships are using the Ram Ship strategy when they are encountered. Normally this wouldn't be much of a threat but the game I am playing now, the AIs are cranking out a lot of colony ships so I thought it would be a good idea to capture them instead of just blowing them up. For some reason, I thought a tractor beam would hold something but it just helps the colony ship hit your ship sooner. Then I tried engine killing attacks, which work but then I've got crippled colony ships and, of course, they are now motionless targets for the next colony ship to warp in. Okay, I bring in a repair ship or two and develope a strategy that starts my engine killing ships with broading parties faraway from the warp point so that I can create a line of captured colony ships working towards the warp point. Low and behold, I forget about my newly cquired colony ships being repaired have come streaking in to ram the newly crippled ships. Jeez, don't they ever give up? |



