archive |
Space Empires EU 1.74 GermanSoumis par Izanagi le Lun, 2008-06-30 04:02 Space Empires V GeneralIhr verwendet immer noch den Begriff Biotechnologie für zwei Forschungsbäume. You still use the name Biotechnologie for two Techtrees. |

Devnullmod 1.71.3.1Soumis par Bones le Lun, 2008-06-30 04:14 Space Empires V FAQsHI, Loaded this mod as well as the multimedia pack and I have a couple of issues. When I use Devnullmod I get planets for warp points and stars. It appears OK in Balmod. Secondly, when using the Devnullmod I have resource problems. 3 planets are rioting as they have no resources, yet I have an overall surplus of minerals, orgainics and Radioactives. One of the planets has 2 orgainic and 2 radioactive plants with planet resource levels well over 100%. I can't see how to get resources to them. I like the logic of this mod as far as minaturisation with higher tech levels. But I am concerned that there are no plasma missiles. |
Ship SizesSoumis par bpleshek le Lun, 2008-06-30 13:44 Space Empires V FAQsHi all, I have heard it suggested that there is a disparity between the small ships and the large ones with too much power going to many smaller ships. I am talking about the stock game. How is this exactly? Does the balance mod "fix" this, mitigate it, or not address it? Brian |
Some damage types not working?Soumis par Turducken le Lun, 2008-06-30 15:10 Space Empires V GeneralI'm playing v1.74 with BM v1.14b and I'm finding that some special damage types don't seem to do anything. Specifically, the damage types of 'Increase Weapon Reload Time' and 'Disrupt Weapon Reload Time' have no effect on their targets (with or without shields). Is this a known problem, or am I doing something wrong? In addition, the damage type 'Only Weapons' destroys ship-mounted weapons just fine, but doesn't seem to have any effect on weapons platforms. Is this a bug or a design feature? |



