Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 152 invités en ligne.

Utilisateurs en ligne

  • crazydog

Languages

  • English English
  • French French

Parcourir les archives

« Juin 2008 »
Lu Ma Me Je Ve Sa Di
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30            
Accueil » news

archive

Shipset question

Soumis par marhawkman le Mer, 2008-06-18 23:24 SE:V MODs

I recently tried modifying BlackSwan's interstellar alliance shipset, but found a problem I don't know how to fix. Whenever I try to use the shipset(vree), the game acts as though I selected the Interstellar Alliance shipset instead.

So what happens is:
1:create race
2: select Vree shipset
3: save race
4a: reopen race to edit or
4b: start game
5: discover tha the game is using the IA shipset instead of the Vree shipset.

My theory concerning this is that somewhere inside the shipset data is a text string it uses to identify itself. This is currently the same as in the IA shipset. Thus the game can't tell them apart.

» en lire plus | 4 commentaires

redesign bug

Soumis par marhawkman le Jeu, 2008-06-19 04:19 Bug Reports

I found a bug that lets you redsign a ship after it's built. apparently it's a "rebug" that was fixed in a previous version. It's the one where switching views undisables the edit button.

» 3 commentaires
Image de Nazrac

Weapon Data Repository?

Soumis par Nazrac le Jeu, 2008-06-19 10:41 Space Empires V FAQs

Where can I find the data on weapons or for that matter on components in general? I want to know damages, ranges, costs etc. On seaker weapons, I want to know how fast the seeker moves and how much damage it takes before being destroyed.

I also would like to know how each weapon improves with tech levels. Some weapons seem to improve only slightly with tech levels while others improve drastically. I want to be able to print out the data or even import it into an Excel file so I can compute the best tech paths to take to reach my goals.

I am aware that I can just start a game with all of the technologies and then just look at each weapon individually. That is a long and laborous task. It also does not tell me how well a weapon changes with tech advancement nor does it tell me what I want to know about seeking weapons.

» en lire plus | 1 commentaire
Image de Nazrac

Auto Launch Satelites and Fighters from a Planet?

Soumis par Nazrac le Jeu, 2008-06-19 11:20 Space Empires V General

I use a lot of units in my games. In order to fill up my carriers and keep my satelite layers busy, I have a good number of planets building fighters and satelites (mines too but that is a different subject). What I am finding is that I am forced to only build on planets with large storage capacities because on small domed plannets, they run out of space very quickly.

Is there a way to have a planet build satelites and fighters and then immediately lauch them?

Better yet, is there a way to have a planet build fighters and then immediately launch them and have them move to another location? I know, I am spoiled from playing Total Anihilation and Supreme Commander where you can build and then automatically give the new units various orders.

» en lire plus | 5 commentaires
Image de Nazrac

Research By Percentage SUCKS

Soumis par Nazrac le Jeu, 2008-06-19 15:20 Space Empires V FAQs

I don't know why they didn't just reuse the research interface from SE IV. I absolutely hate this allocation by percentage. I spend countless minutes each turn just trying to allocate my research in a way that I get the next tech levels instead of having points wasted in half the items researched as they only get a partial level. I click on a tech, then I use the arrows to go up or down 1 pt at a time until I get the right percentage to get the next tech level. Sorry, but this is a big leap backwards compared to the old interface.

Is there a way to use some of the old SE IV features such as automatically allocating enough points to get the next level?

» en lire plus | 48 commentaires

How to change ship models/sizes

Soumis par psisai le Jeu, 2008-06-19 20:54 Space Empires V General

Hello, I'm not much of a modder, so I was wanting to know how I would go about doing one of two things.

1. Is there any easy way to take a ship model, and increase or decrease it in all dimensions, such that you could then use it for a larger or smaller ship class? I understand that the game doesn't care what the ship's size is, in dimensions, relative to its kT. But as a person, I would like my model for my higher kT ships to be bigger than the lower ones.

2. I am also wanting to know if anyone has made a mod, or knows a way to mod the game, such that you could pick from several models for a given ship class. For example, you could have 1,2,3...ect different ship models for a destroyer, or battleship.

» en lire plus | 2 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Cross Sector Reinforcements
  • Hows the current AI?
  • Space Empires V 1.74
  • A Few Questions and Observations

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Engines and a question
  • One per system...
  • AI carriers, no fighters
  • Problems with star create/destroy components
  • Star Fire Mod did I miss anything?
(c) Strategy First, Inc. All rights reserved.