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Image de BlueTemplar

The AI doesn't know how to colonise properly in early game.

Soumis par BlueTemplar le Mar, 2008-06-10 03:36

Until he learns to do it, there's no point in teaching him anything else like research or combat.

How can I destroy...?

Soumis par Tomcat le Mar, 2008-06-10 11:15 Space Empires V FAQs

Hallo,

i´m a german and i can only speak a little bit of english - understand a liitle bit more Smiling

my problem:

How can I destroy e research lab on one of my planets?
I´m using the european game-version v.1.74

Thanks for your help!

Tom

» 8 commentaires
Image de BlueTemplar

SE5 AI Comparaison

Soumis par BlueTemplar le Mar, 2008-06-10 15:39 Space Empires V FAQs

As of 1.71 (1.74 not tested yet but shouldn't have changed much), here's after some tests (runturns 20) the AI classement from best to worst:

Unnamed - I am actually losing a game against it, and not only because I was careless.
\/
\/
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IRM ? - It was a good AI a year ago, not sure if it even workds in 1.74
\/
Balance Mod - Can put up a fight in smaller maps, but fails in the long-term.
\/
Devnull Mod - Does not expands enough
\/
\/
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Gid Mod - Ridiculously slow expansion

In the last 3 mods the AI mainly lose the colonisation phase because they don't know to build enough Space Yard bases that allow for an exponential expansion as long as you have enough ressources - and with a good homeworld you could support up to 20 base space yards!

» en lire plus | 7 commentaires
Image de Kingside_Bishop

New PBW Game: JumpGates (All Tech / No Warp Points)

Soumis par Kingside_Bishop le Mar, 2008-06-10 20:42 Space Empires V Multiplayer

Hi, all! I started a PBW game, and thought I'd advertise it here. So, here goes! The title of the game is "Jumpgates (All Tech / No Warp Points)".

~~~~~

Hi!

I've been wanting to do something interesting with SE:V for awhile now, so here goes: JumpGates... a catchy title if ever there was one! No warp points. All research is completed. Resources are finite. Players can only colonize breathable atmospheres of their home planet type. First to be the last one standing with a homeworld wins the game!

So, to elaborate a bit...

1) No warp points.

The medium, flower spiral galaxy will not start with any warp points, which means that players will be stuck in their starting systems until they develop ships and/or bases to open warp points to nearby systems. To facilitate this, each player starts with five homeworlds, so that their industry is sufficiently jumpstarted to allow the production of such massively expensive tools, and all technology has been researched, so that players won't have to actually research Stellar Manipulation, which takes literally forever. Also, as a house rule, the construction of System Gravitational Shield Facilities is strictly forbidden -- otherwise, the game would be unplayable. If anyone is caught building them, they will be telekeuthanised.

» en lire plus | 18 commentaires

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Contenu populaire

Aujourd'hui :

  • Simultaneous Movement FAQ?
  • A question about weapon mounts
  • Space Empires V 1.74
  • How do you see the entire tech tree?
  • Hello

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Inter-Related Conversion V 0.6a is up!
  • Planet names display
  • Space Empires V 1.44
  • Q. How to use destroyers effectively
  • advanced AI
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