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Custom Empires Mod

Soumis par BlueTemplar le Ven, 2008-05-09 09:38 SE:V MODs

Hi. I'm back. (Well actually, just passing by...)

I just want to trow the idea here, so that if anyone else is interested, he could develop it (I'm not sure I'll have the time to do it, maybe at the end of the next month...)

The goal is to rebalance cultural traits, and allow for the creation of more diverse empires, with even more diversity than in SE4.

Look at these numbers : -5 +10 -20 +40 -80 +160
Using the combination of the 6 numbers above, you can get any % bonus number (multiple of 5) in the ranges from -105 to +210. You can also set up a non-proportionnal increase in the point cost, with the only setback that the cost will progress by jumps.

» en lire plus | 4 commentaires

Can't Un-Mothball

Soumis par aichouse le Ven, 2008-05-09 10:30

It seems the mothballing bug is back. I'm playing a single player game. I tried it on a new game and still the same issue. Once I mothball something i can't un-mothball it. This sucks...

Planet Value Improvement Plants Not Working Now

Soumis par Harmonious Hegemony le Ven, 2008-05-09 19:48 Space Empires V General

Has anyone noticed that in the 1.71 / BM 1.14a revision that the planet value improvement plants no longer work? They worked fine before, but now I build them and the values remain the same turn after turn.

» 5 commentaires

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Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • In queues display issue.
  • Newbie Question:
  • Follow ships during game
  • Mod Problems
  • One shipset to another
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