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Need replacement - War and Civilization 3

Soumis par Crian le Ven, 2008-04-25 07:44 Space Empires V Multiplayer

We need a replacement for the Terran Dominion in our game War and Civilization 3. It's a 12-player BM 1.14a game and currently on it's 24th turn.

Please check the PBW site if you're interested. Game details there as well.

» 2 commentaires

Strategy first downloaded SE5 works fine Direct2Drive version didn't

Soumis par raunok le Ven, 2008-04-25 10:01 Space Empires V General

Very strange,i bought and installed Space Empires V from Strategy first website,first uninstalled Direct2drive version,and miracle,it worked fine,no saving and crashing problems in digitalriver downloaded version,should people beware Direct2Drive downloads,or is it complete different version of the game?

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Image de Romulus68

Romulus's Goverment and Racial Doctrines mod v1.00

Soumis par Romulus68 le Ven, 2008-04-25 10:21 Space Empires V General

The other discussion sparked me into coming up with a new set of Doctrines for Government traits and Racial traits.

What brought this about:
1. I've been playing SE5 for roughly two years as a little background. So far I have NEVER saw the need to station troops on a planet, build a happiness facility or do pretty much anything to contend with my population (my own, migrated or conquered).

2. There are current strategies written that stress the need to make migration treaties and the likes. The problem I run into is that these various populations share RADICALLY different philosophies on life, etc.

» en lire plus | 12 commentaires | 1 fichier attaché
Image de jpcory

Bouncing movement points away in a warp point

Soumis par jpcory le Ven, 2008-04-25 10:49

When a ship enters through a warp point and encounters an enemy ship in a destination warp point, the ship will go back through the warp point it just came through, only to go back through the warp point again to encounter the enemy ship in the destination warp point, thus returning through the warp point again. This will continue until all movement points have been spent.

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