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AI not resupplying ammunition to ship/s

Soumis par Teddy Bär le Lun, 2008-04-14 04:13 Space Empires V General

I am using the latest BM mod and I have encountered one particular ship that has no ammunition 5 times.

Is this a common 'feature' or a BM mod induced issue?

Cheers,

Teddy Bär

» 2 commentaires

Problem with combat/simulator rendering

Soumis par starrydude le Lun, 2008-04-14 18:34 Technical Support

I just started a full tech game and finished creating all the ship designs that I could possibly think of (I think that puts it around 60), but I want to test them in the simulator before using resources to build them. The regular ship pics show up in the design window just fine, but when I go into the simulator, they disappear, replaced by a random assortment of magenta horizontal lines and race pics (I don't want a ship shaped like a Norak). What's worse, I can't place the ships beforehand, because they don't show up in the combat screen, and when I do actually fight, I can't launch specific units because the game crashes with 'Access violations.' And any lingering graphics problems persist until I close the game, at which point it complains about another Access violation. Really frustrating.

» en lire plus | 3 commentaires

dismantle or deconstruct planet facilities

Soumis par torrac le Lun, 2008-04-14 20:43 Space Empires V General

Hello,

Is it possible to either dismantle or deconstruct planet facilities?

I want to get rid of some of the storage facilites I created and build a ship yard instead.

Thank you.

» 3 commentaires

Population based research?

Soumis par Lord Shleepy le Lun, 2008-04-14 21:33 SE:V MODs

Does anyone know a way to make research population based WITHOUT changing resource production as well? I know, it is simple enough to change the population modifiers in settings.txt ... but I have slightly different ideas for research and resources and would like to make them follow different trends. Anyone already try this? Ideas?

» 8 commentaires

Evilhamburger's EvilMod 1.0.0-Main Release

General
Version 1.0.0 has been released! This is the new version history! 001. Changed - Warp Drive decreased bad parts and increased good bits :P 002. Removed - Precursor Studies 003. Added - Unique ruins 8, and I tied them into precursor tech and weapons. There is a 0.1% chance of finding it. (Instead of 0.5%) 004. Fixed - Again, I am fixing the engine bug for scouts. 005. Fixed - Baseship Construction was not working. 006. Added - Asteroids can now damage ships. 007. Addded - Small Space Yard Facility. 008. Changed - All industrial facilities (resource, construction, etc) now damage planet conditions.
» 2 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Ship crew race always your main?
  • another Borg shipset
  • A few tips for noobs (namely me)
  • can the real time combat be fixed?
  • How is the Latest Build's AI?
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