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Issues with ships really messing up their formations in combat

Soumis par glockgemini le Ven, 2008-03-21 09:27 Space Empires V General

BM on 1.66, full tech
I'm trying to figure out how to keep ships from "bugging out" when they are supposed to be guarding a warp point. I have the ship's strategy set to Point Blank and I have the fleet strategy set to Point blank. Ships with various weapons, one weopon type each plus some PD weapons.

I want the ships to stay close to the warp point but, left to themselves, they always move out of their own weapon's range so that enemy ships coming through the warp point get in and form up unmolested. It doesn't matter if its a colony ship or an armada.

So, are the ships "afraid" of the warp point? I have some ships loaded with Ripper beams and they can get out of range pretty quickly. Maybe Point Blank means 8-10 squares away. Considering that the longest weapon range is 8 squares, point blank is pretty meaningless. I guess that Maximum Range must move them to the outer edges of the combat arena.

» en lire plus | 9 commentaires

Another reason why the baseship combat images shouldn't be so darn big

Soumis par glockgemini le Ven, 2008-03-21 10:23 Space Empires V General

I don't know why baseship combat images are so darn big. For a 1500KT ship, which is 50% bigger than a dreadnaught, the screen image is 800% bigger which is bigger than many planets.

Anyway, the large size of these images causes the ships to "stack" whenever they get too close to each other. Sometime they never come back back down to the "bottom" of the combat area and are hard to find when I want to issue orders.

Is there a way to force the ships back down when there are no nearby ships to cause them to fly up and out of sight? I have seen any buttons to use for it.

» 1 commentaire

Unit construction amount

Soumis par Zteel le Ven, 2008-03-21 11:02 Space Empires V General

I have a few questions about your construction of units:

How many weapon platforms and satellites do you on average build on all your planets to protect them?

How many fighters do you have compared to the amount of ships?

The planets that have space yards are always constructing something but do you have your planets without space yards building units all the time?

(I play stock)

» 1 commentaire

The 12 'Great' Races

Soumis par eberk le Ven, 2008-03-21 11:22 Space Empires V FAQs

Can I play as one of the 12 standard example races (the ones on the Tech Tree, like for example the Jraenar). I would like to play as one of those but can't figure out how.

And if that's not possible. Is there a list somewhere with all the stats and traits for those races (so I can create them myself and play with them thus...)

Thanks for the input

» 6 commentaires

Analysis in BM

Soumis par rahlubenru le Ven, 2008-03-21 14:06 Space Empires V General

What's the largest tech gap that can be closed by analysis because I keep analysing the enemy ships and getting on returns, I'd presumed it could close a 2 level tech gap, maybe is it only 1 in BM?

If it is a 2 level gap then I'll keep at it and hope

» 3 commentaires

System Hang Problem

Soumis par Bones le Ven, 2008-03-21 19:08 Space Empires V FAQs

Anybody ever have a problem with SE5 hanging at the “processing after all player turns” part of the game. I am running ver 1.66 using balance mod v1.12. It happened well into the game, initially I thought the PC couldn’t handle the game – 3.0Gb Intel CPU, 2Gb DDR400 Ram, Invidia GForce FX550 AGP vid card running Vista Ultimate. But I tried new game – standard SE5 and it did the same thing at the end of the first turn, using a small galaxy and only 3 AI players + myself. Sounds like the SE5 app is screwed to me. But before I reinstall, I thought I’d check it out with you guys. Any help or advice would be appreciated. Cheers

» en lire plus | 3 commentaires

which is best?

Soumis par Kensai_Loki le Ven, 2008-03-21 20:45 Space Empires V FAQs

GUYS, REALLY NEED HELP
which is best? drones ? sats? or fighters?
what is the difference?

» 15 commentaires
Image de droigellack

Quadrant Map options

Soumis par droigellack le Ven, 2008-03-21 22:21

Iwould like to have the option to start a new game with all the stars shown on the quadrant map like SEIV. I don't think it makes since that a space faring race can't tell where other stars are with out visiting them.

Curently the only way I've fount to start with the Stars shown is to select "All systems have been seen by all players" in game options before the game starts. Unfortunatly this also fills in all warp points on the quadrant map and has every system explored for all players at the start of the game. That negates any use for exploration (THE FIRST X!!) except to find the other empires.

» en lire plus

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Aujourd'hui :

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • I am so impressed!
  • Graphic Issue on 1280x800 and Keyboard Issue
  • Antares Mod
  • Space Empires V 1.74
  • Real difference between Capital ship missiles and torpedoes
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