Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 149 invités en ligne.

Utilisateurs en ligne

  • dimen24
  • Thy Reaper
  • Turducken

Languages

  • English English
  • French French

Parcourir les archives

« Mars 2008 »
Lu Ma Me Je Ve Sa Di
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31            
Accueil » news

archive

Image de Cerberus

Enemy ships passing through warp point blockade...

Soumis par Cerberus le Mar, 2008-03-18 11:07 Space Empires V General

i have all my border warp points blockaded with fleets of 6+ ships and the enemy just warps through and starts roaming around my systesms with no combat taking place.
This is stock 1.66 on pbw.
I couldn't find this problem listed anywhere else in the forums. What gives?! There is no sight obscuration on the warp point. And sometimes even when i set ATTACK SEEK my fleet will move to the enemy ship but not attack it.
Mines seem to be the only reliable methode of defending warp points?!

» 6 commentaires

hang up during processing turns

Soumis par Field1701 le Mar, 2008-03-18 12:29 Technical Support

I just started a game and I'm about 50 turns into the game and it always seems to hang at processing turn (the blue bar is between the O and C).
It's a huge game with 200+ systems and lots of enemy players.
Now if I save and quit the game, then restart it doesn't seem to have a problem.
Any solution to this or wil I have to restart the game after every turn. I have already disabled autosave since it also caused crashes. I tried safe video memory and disabling music but it didn't help.

- Justice is not blind for I am her eyes. -Vhailor

» 2 commentaires
Image de Rilo57

Kidnapping intel project.

Soumis par Rilo57 le Mar, 2008-03-18 12:50 SE:V MODs

I had an idea for an Itel project, but I haven't worked with intel at all, so I don't know if it's possible.

Basically my idea is to provide a race with a seed population that breaths a different atmosphere, without having to go the route of diplomacy. An intel project that when successful you gain 1M pop of another race, to cultivate and populate your planets.

You can do this militarily by captureing a planet, but I want to do it covertly (without pissing off the other race, they know something happened, they just don't know who did it.). Any ideas on how to accomplish this?

» 2 commentaires
Image de Psieye

Power of Custom Formations

Soumis par Psieye le Mar, 2008-03-18 15:37 Space Empires V General

To those people believing a swarm of fighters will always kill a fleet of ships because they gang up on each ship one at a time (BM btw):

My ships enjoy the opposite situation - we gang up on fighters while only a fraction of theirs is around to shoot back. Naturally, each volley all targetted fighters die because well, you can't survive that many (mounted) Anti-Proton Beams and Point-Defence when tech is similar.

» 17 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • 1.10 Doesn' t seem to address any MP issues or am I wrong?
  • Not bothering to officially report this fleet bug
  • New ideas for se6...crazy ones only, no upgrades, just crazy
  • Unnamed Version 1.10 Available
  • SF and Windows vista
(c) Strategy First, Inc. All rights reserved.