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Treaties?

Soumis par Vladimir le Mar, 2008-03-04 00:23 Space Empires V FAQs

I feel really stupid, but I can't seem to create any treaties. I have discovered other empires and tried sending them a treaty proposal, but they never respond, and now they're starting to get really ticked off at me. I have tried this several times, and it never seems to work. Would someone please be kind enough to un-confuse me and help me spread peace throughout the galaxy?

» 26 commentaires

Racial technology

Soumis par Sandermatt le Mar, 2008-03-04 08:58 Space Empires V General

If I do not have a certain racial technology, is it then possible to get this technologies in any way from another player who has them?

» 11 commentaires
Image de RogerN

Grudge PBW game - Need replacement, turn 1

Soumis par RogerN le Mar, 2008-03-04 09:35 Space Empires V Multiplayer

This post is in reference to the "Grudge" game on play-by-web. We thought we were all ready to start the game, but one our players has gone missing. We need a replacement very soon. The first turn has not been run yet, and we don't want to start without a full complement of 8 players due to the special victory conditions of this game.

Join now, and you won't have missed anything!

» 4 commentaires

New SE:IV Mod Concept

Soumis par CP1985 le Mar, 2008-03-04 20:41 SE:V MODs

Hi guys I wanted to get some feedback on a new project I started with SE IV. I'm making a number of changes to various aspects of the game such as vehicle sizes, armor, shields, and mostly missiles. Missiles now have a seeking speed equal to their range and a fire rate of 2. Crystalline, Organic, Stealth, and Scattering Armor reduced down to 20kT. Emissive Armor changed to 10kT. I then added the Gamma Pulse Torpedo from SE V. Minerals, Organics and Radioactives extraction now starts at 2000 instead of 800. Bridge, Life Suppot, and Crew Quarters now moved to a starting tech called Vehicle Systems. I completely deleted the vehicle size baseship from the game. So far, the AI is doing a lot better with their ship designs. Changed the Main/Secondary weapon pick for the Amon'krie AI design file. Now their ships are designed with sensors.

» en lire plus | 3 commentaires

something very strange..

Soumis par pyroman le Mar, 2008-03-04 21:22 Space Empires V General

Game version 1.66
Mod: Balance 1.14

two things well one thing really and something thats annoying...

Asteroides, storms and warp points all look like suns

I had a bunch of drones at a warp point and in comes a scout ship, an Organic Frigate. My drones can only keep pace with it, and he just runs away and destroys a ton, and damages even more.

Organic frigate had contra-tera lvl 1 engines, 5x
my drones were crystal, small and lvl 1 ion engine 2x

why cant the drone hit him, drones are supposed to be inherently fast, they have a huge defense bonus because they are small and everything...

» en lire plus | 9 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Balance Mod v1.15 Available!
  • Small formations, leaders...
  • Space Empires V 1.74
  • Q for beta testers
  • How to stop carriers

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Real difference between Capital ship missiles and torpedoes
  • "Share enemy designs" treaty
  • Ship Experience
  • White Flashes
  • A few newbie questions
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