archive |
Pirate Race & Tech addon to kwok's balance modSoumis par Kianykin le Sam, 2008-02-09 01:19 SE:V MODsOutline For a pirate add on to Captain Kwok's BM mod Racial Abilities Pirates -80% reduction ship maintenance costs -Make the space faring life easier Racial trait intended to be used with oligarchy government and neutral society. Note: Different Pirate Tech will appear at different levels of research yet to be determined. Note the pirates have stuff to produce supplies and ordnance, but ships must actually go to bases and planets to rearm and supply. no resupply depot equivalent unless the player is will to spend the maintenance cost of building a the regular supply depot |
AI going over limit in hullsSoumis par zippyriver le Sam, 2008-02-09 10:36I checked my tech prior to analyzing a captured colony ship, and my tech for Light Hull Construction was maxed out at level 10. The bar was greyed out as it should be. Imagine my supprize when I got rock colonization AND level 11 light hull construction Screen shot attached |

Nebula Rising: Declassified ship designsSoumis par TakAhLah le Sam, 2008-02-09 13:13 Space Empires V After Action ReportsI though I'd post some of the ship designs that I've used in the Nebula Rising game. |

SEV Steam version questionsSoumis par wireb le Sam, 2008-02-09 16:05 Space Empires V GeneralOk if I get SE5 from steam do I need a internet connection to start / play the game? I am going to be traveling quite a bit with iffy internet access. (especially on the flights:)) Also is there any other downside to the steam version? Just want to make sure it will work before I buy. Thanks, |

Introducing a new playerSoumis par Yskonyn le Sam, 2008-02-09 19:51 Space Empires V GeneralHello all! Let me introduce myself here! My name is Robin and I am 27 years old. I still remember vividly the countless hours I spent in MOO2! So here I am, wading through a 300 page manual, but I am sure I can get some decent pointers here with tips and tricks. |





