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Image de lipid

Admiral Yamamoto Takei

Soumis par lipid le Mer, 2008-01-30 08:10 Space Empires V General

I can't have been the first to notice this, right?

General Takei?

» 6 commentaires
Image de Unole

Not bothering to officially report this fleet bug

Soumis par Unole le Mer, 2008-01-30 09:03 Bug Reports

Just a warning to all:

Don't VIEW fleet orders when the fleet is transitting a warp point. Read error crash every time. I like to know where my fleets are headed off to and it took me a while to retrain myself to NOT push "V" when the fleet was warping. LOL

You can view single ship's orders, just not the fleet orders. I guess there's too damm many things going on at the exit and the program gets a knot in it and dies.

Like I said in the title, it's currently not worthy of attention.

» 2 commentaires

Creating Diplomatic Racial Traits

Soumis par unnamed le Mer, 2008-01-30 18:56 SE:V MODs

Not sure if anyone else is interested in this; however, I've managed to create racial traits that increase or decrease the inherent anger races have for each other.

I used stand in abilities that are not in use (like culture), for the ability in the racial trait. Then I had the code look for that ability (culture) and if so, give the appropriate bonus or penalty to anger.

Its part of my attempts to increase the range of racial traits available to choose from and create races that truly feel different. I plan to release these new traits (over 150 new ones) pretty soon after my next mod release with races taught to use them.

» en lire plus | 4 commentaires

Game Settings

Soumis par zippyriver le Mer, 2008-01-30 23:42 Space Empires V FAQs

What game setting do you tend to like?

I've had my starts so far include cluster/medium/warp point connected and anywhere in the system. But it's the starting resources, tech and racial points that have me debating. I made my custom empire, but am rethinking some of my choices. I used game setting the are mid-ranged. And the tech points I am wondering where best they can be spent. Of course 200k need to be spent on a colony module type. I placed the rest kind of around to give a strong start in a couple of areas. Like engine techs, space yards, armor, PD, etc. But I am wondering if those points would just be best spent only on applied research.

» en lire plus | 2 commentaires

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Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Quick Minister Question
  • Starting Parameters
  • Some damage types not working?
  • New Feature Request: A Movable Typing Cursor
  • Governmet mod/patch/addon
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