archive |

how do you change the ai to use certain things?Soumis par White Haven le Mar, 2008-01-29 01:58 Space Empires V GeneralHi ive created a new unit type called missile( its essentially a small, cheap drone) and i want to edit the ai so that computer opponents use this in their ship designs. the problem is i have no idea how to do this, can anyone help me? |
Coming Soon, Mobile Mod!Soumis par evilhamburger le Mar, 2008-01-29 04:45 Space Empires V GeneralMy next project (After the EvilMod gets properly up on its feet) is the Modility Mod! This mod will be set in desolate quadrants, colonies/planets will be scarce and you will basicly be managing an empire on the move. Possibilities: New Quads Ships will be fewer and bigger. Maybe slower? Much more to be announced before the release. (Probs early March) |
AI modding... Help me, please!!!Soumis par Lastdreamer le Mar, 2008-01-29 07:25 SE:V MODsI want to let AI use the new component I've created in my personal mod, and looking a little bit around the AI files, I've seen how to make... or I think so. I've created 3 new component (at least in this moment...): 1) Temporal Shield (block anything) If I don't make a mistake, I must add in file "Script_AI_GlobalConstants_Components.txt" the entry, like this: 1) AI_COMPONENT_TEMPORAL_SHIELD_GENERATOR: string := "Temporal Shield Generator" |
AI surrenderSoumis par Lastdreamer le Mar, 2008-01-29 07:46 SE:V MODsScrolling all the files in Utilities Folder, I've seen a strange thing... this one: // Do we surrender? if (perform_surrender) and (Sys_Get_Random_Long(1, 4) >= 2) then |
Colony TypeSoumis par Lastdreamer le Mar, 2008-01-29 08:02 SE:V MODsThe files "SCript_AI_ColonyType.txt" seems to say that ALL AI COLONY are resource type colony... why? In stock the AI don't make Research Compound or Intelligence Compound? |
Not producing intelligence pointsSoumis par Wenla le Mar, 2008-01-29 12:00 Space Empires V FAQsI have two Intelligence Centers (level 1, should produce 500 points each) which don't produce intelligence points (not when looking at empire level or planet level). Some information: Searched, but not found any hints. Any comments/ideas/knowledge? Adv. thanks |

Balance Mod v1.13 Available!Soumis par Captain Kwok le Mar, 2008-01-29 20:09 SE:V MODsGreetings! The next version of the Balance Mod, v1.13, is available for download. It has a few data file fixes along with more AI improvements. http://www.captainkwok.net/balancemod.php Note there are two versions you can download. You should download the v1.13 data only archive if you already have v1.11 or v1.12 installed, otherwise download the full version. I hope to have a v1.14 update shortly, which will focus on making major AI design improvements. The change log... [code] 1. Changed - Tweaked the number of movement points required to move 1 hex for Small and Medium Freighters |
What is the Best Formation and Strategy?Soumis par Vince278 le Mar, 2008-01-29 21:00 Space Empires V GeneralJust curious. I was wondering what everyone thought was the best offensive/defensive formation and strategy to use in their experience. I've pretty much settled on Wall/Wall and Point Blank in stock and Wall/Wall and Optimal or Max range in BM. |
Balance mod wont showSoumis par Trwkeys le Mar, 2008-01-29 23:28 Space Empires V FAQsHi again umm I just recently installed the balance mod and it does not show up. I guessing it because the of the version of the game I have which is V 1.66. Am i right? |




