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Help with Modding Components (IRM stuff)

Soumis par unnamed le Dim, 2008-01-06 14:21 SE:V MODs

Hey Everyone,

I was testing the old IRM armor system and it doesnt work (at least in the space simulator).

The Formula is this:

15 * ((1 + (([%Level%] - 1) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Heavy Armor") * 0.25)))

This formula sets the damage resistance for armor. The theory being that the more armor you have the better the negation is (1/4 stacking, not full stacking).

Get_Design_Specific_Component_Count appears to not work. Anyone know anything.

The modding document says the function 'Can only be used on design objects.' Does that mean it cant workin components formulas?

» en lire plus | 4 commentaires

Sys_Set_AI_Storage_Long Problems

Soumis par unnamed le Dim, 2008-01-06 23:08 SE:V MODs

Hey Everyone,

Wrote some code for my AI trying to save treaty status for use in future turns.

Used Sys_Set_AI_Storage_Long to save the value and Sys_Get_AI_Storage_Long to retrieve the value. Its not working properly and I'm wondering if there are any known problems with these functions.

I've looked at the debug logs and it clearly shows saving the data one turn, but the next turn it pulls a value of zero.

-Unnamed

» 1 commentaire

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Aujourd'hui :

  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs
  • Space Empires V 1.74
  • Research By Percentage SUCKS
  • Governmet mod/patch/addon

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Planet Assualt
  • conquest for the purpose of colonizing different atmospheres.
  • Turn processing extremely slow
  • Head of Snake or Hydrae
  • Emissive Armour?
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