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Unnamed Mod, Data ErrorsSoumis par Non-Terrestrial le Sam, 2007-12-08 03:16 SE:V MODsFirst time using a mod, ever. I tried Unnamed AI mod with SEV 1.63 and I keep getting default strategy data errors, and playing I find my AI opponents not doing anything, not colonizing or building or anything. Any help with this mod for first mod user? |
Anyone running SEV on Vista64?Soumis par SpaceAndy le Sam, 2007-12-08 07:15 Space Empires V GeneralHi all, my next pc (quad core, 4 gig ram) will get vista ultimate 64 bit version (thats fixed and doesn't need to be discussed. I'll keep my old XP PC as a fallback.) Question: Please post if you managed to get SEV running on vista 64 bit, or failed to get it running. No posts on 32 bit or XP superiority please. |
IRM for 1.63 AvailableSoumis par unnamed le Sam, 2007-12-08 10:56 Space Empires V GeneralHey Everyone, I've updated IRM to work with version 1.63 Get it http://wiki.spaceempires.net/index.php/IRM/IRM These are simply the old files made to work with 1.63. I dont know whether all of the concepts work correctly as intended but the AI does build an empire. Enjoy -Unnamed |

AI CounterSoumis par crimson le Sam, 2007-12-08 11:08 SE:V MODsHi, how well does the AI counter a new enemy tech? Ex: increase in armor by an enemy would the AI counter with anti-armor or something. I haven't seen anything in the AI script so far that tells the AI how to reactive. If there is not anyway then could a array and/or if statement be setup to check against the enemy design to see what is new or have increase and then have a counter item start being research and used in the AI new designs. |
unnamed with bal modSoumis par awolf le Sam, 2007-12-08 12:53 SE:V MODsI am running game with kwoks bal mod 1.11 and thinking of adding the unnamed mod. Is it ok to run both mods or would they be separate choices? Doug (awolf) |

Space Object counts under Empire Options is erroneous.Soumis par Unole le Sam, 2007-12-08 13:03SEV stock 1.63 (well fairly stock anyway). Stardate 2421.0 Under the tab "Ships" (Shift + S), I have 69 ships and 4 bases with no mothballed ships or bases. Under the tab "Empire Options" (Shift + O), I have the following vehicle sizes:
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Gid Mod 5.0.0-betaGame ModsFirst inclusion of personalities and political system.
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GidMod 5.0.0.beta...Soumis par Gideon le Sam, 2007-12-08 14:11 SE:V MODsAlrighty, here is the latest version of the GidMod. This version marks the beginning of each empire having a different personality. While they do have different likes/dislikes in terms of what their neighbors are like and what treaty eliments they prefer, this work is not set in stone. The AI should also be more aggressive, particularly towards those it dislikes. Finally, there have been some minor tweaks to the Research system, in an effort to clean it up a bit and make the AI a bit more competative with the player. You will want to check out the ReadMe for a list of details on what has changed. |

Advanced Military Science is missingSoumis par Unole le Sam, 2007-12-08 17:39This is only a problem if you want Ship Training and Fleet Training facilities in the stock 1.63 game. Script_AI_GlobalResearch : Script_AI_Research : |
steelar manipulation components... more than one use?Soumis par solanrix le Sam, 2007-12-08 18:43 Space Empires V Generalhi there just for fun i thought id try and make warp point openers and closers not be destroyed after use, so i went and altered the code appropriatly but once used they still break... this one is default from balance mod 1.11 and sev 1.58 Name := Gravitational Condenser |
AI and finite resourcesSoumis par shireknight le Sam, 2007-12-08 23:38 Space Empires V GeneralWell I finally got the full version and just played my first game and it was a complete mess. I patched my copy to version 1.63, played on a large map with loads of AI players (there were 11 others I believe) with finite resources and after a few hours I noticed that suddenly the AI players were taking no time at all to do their moves. I finally met an AI race only to find that their planets were all out of minerals. Don't the AI players know that they have to find new resources before their home planet runs out? |




Which I do so I added it back in.