archive |
Space Yard ComponentSoumis par airborne le Dim, 2007-12-30 05:48 Space Empires V FAQsHello, I am a New Player of SEV and I get a lot of information on this kind of forums. Thanks. |
[SE5 v1.63german]Soumis par Izanagi le Dim, 2007-12-30 07:35 Bug ReportsIn the German localisation Biotechnologie is used as main and as a subtechtree. The main techtree has 2 techlevel and the subtechtree of Biotechnologie has 100. » Vous devez vous identifier ou créer un compte pour écrire des commentaires |

Devnull v1.66 released!Soumis par Romulus68 le Dim, 2007-12-30 10:56 SE:V MODsDownload here (bottom of Page): Download REQUIRES Fryons Multi-media Pack to be installed.
Note: 1.66.1 will hopefully have a modified set of AI scripts to deal with all the changes. For now, I'm including the AI |
Adding Empires To GamesSoumis par unnamed le Dim, 2007-12-30 22:51 Space Empires V GeneralHey Everyone, I'm wondering what the what most common game types used by everyone; in terms of research points and racial points. I'm creating a pack of saved empires for a couple of the most common configs. This way people can add specific races to their games on start up (like in SE4). Right now I have no tech, 2000 racial points (available thru the link below). Let me know what everyone wants and I'll add them over the next couple of weeks. http://wiki.spaceempires.net/index.php/Unnamed%27s_Stock_AI_mod -Unnamed |

Does this work? (am I doing this right?)Soumis par Deathstalker le Dim, 2007-12-30 23:18 Space Empires V GeneralOk, I'm fiddling around with the IRM mod and trying to make a 'volume of fire' advantage for ships with huge amounts of guns.
This is what I am doing: (example)
Weapon Space To Hit Modifier Formula---:= ((Get_Design_Specific_Component_Count("Depleted Uranium Cannon")) + 1) - ((([%Range%] - 40) ^ 2) ^ 0.4)----
Does this work? So far in the game I can't see anything change after adding 5 or 10 DUC's to a ship. Is it actually doing something and just not showing me the 'numbers' when I look at the design or right click the component? (ie, numbers changing 'in behind' the actual status screens).
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Phased vs Regular Shields?Soumis par Zarsynn le Dim, 2007-12-30 23:58 Space Empires V GeneralHi All- I just had a situation where a ship with phased shields and phased shields only (with normal armor) were blasted to pieces by fighters using anti-proton lasers. I had thought Phased Shields block Anti-proton beams and Meson blasters. Am I wrong in this? I looked at damage types and shield levels etc, but don't seem to see what weapon type is declared regular (normal?) vs Phased (Skips normal shields) except in the components.txt file. |



