archive |

AI Development and Testing QuestionsSoumis par inigma le Dim, 2007-12-02 12:36 SE:V MODsI've developed some new Balance Mod AI, and want to test it, but was wondering what is the best way to test AI? I made some changes in the Script_AI scripts that I want to test, and I think I compiled the Abbidon correctly. I use the ScriptParser to open the Abbidon_Main script and just compile it right, and thus it also compiles the changes I made to the Script_AI files too (since they are included)? How do I setup the game, and check on the AI's progress to see if it is executing the code correctly? How do I turn on debugging? Are there any command line functions I could process |

.: Released :. Genesis - SE5 Map EditorSoumis par RogerN le Dim, 2007-12-02 16:43 SE:V MODsGenesis is a map editor for Space Empires 5. You can create maps from scratch, or generate a random map and customize it. Mods are fully supported. REQUIRED: You must have the Microsoft .NET Framework version 2 installed in order to run Genesis. You must also have Space Empires 5 installed. Most users probably already have the .NET framework, but if you get a crash at startup then you need to download it: |
Bad formula in Balance Mod ?Soumis par TT91 le Dim, 2007-12-02 20:34 SE:V MODsI am puzzled by one of the formulas for mine sweeper : Or that the good formula would be "(level*2)-1", like mine layer? |



