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Image de Deathstalker

AI ships and Fleets Bigger?

Soumis par Deathstalker le Lun, 2007-12-03 00:29 Space Empires V General

Simple question, hopefully simple answer.

I'm used to the IRM, but as I am still trying to figure out how to 'fix' the scripts to be compatable with 1.63 (from 1.44) I am currently playing the Balance Mod (with alot of the IRM 'tweaks' and my own add-on's).

The IRM had HUGE numbers of enemy ships, I'd look around on turn 15 or 20 and there would be AI fleets of 40+ ships and AI empires would have 200+ ships total (max AI Bonus and max Difficulty levels). I look around at the Balance mod on turn 10+ and the AI is barely breaking 30+ ships. (and I'm in the high 40's to 50's by then at least).

» en lire plus | 5 commentaires

10 questions that need answers

Soumis par pyroman le Lun, 2007-12-03 03:05 Space Empires V FAQs

I have a few questions about what governs the speed of a ship.

1) does the amount of of components decrease the speed or is it weight and the surface area of armor or how does that work

2) what effects acceleration? same as above?

3) where can I see the speed of the ship I just created, I see acceleration but where is the max speed it can achieve?

4) if I have shields vs armor on a ship would it be faster? (same weight and everything)

5) would it be best to not do a ton of research in storage so my storage will be smaller and therefore my ships will be faster

6) does the diff engine types do anything for speed and acceleration or are they just storage and movement

» en lire plus | 4 commentaires

Problems with Gameplay

Soumis par Non-Terrestrial le Lun, 2007-12-03 12:45 Space Empires V General

Okay, I've got a game going and wonder a couple things...

1. Why does every AI race in my game keep telling me to stop spying on them the second I build an Intel facility? Stop spying... stop your espionage... almost every turn from almost every race even though all resources for intel are set to defense, no offense...

2. Even if I am brotherly relations with a race, there are many attempts to get even the weakest treaty that go denied or unanswered at all? What's up with the AI in this game?

*** Oh, and if you refuse to give us a map editor of any kind, can you PLEASE (in the patch that you fix next things) set it up so we can assign NUMBERED starting points, not just a bunch of random ones? Thanks.

» en lire plus | 6 commentaires

Ordnance...

Soumis par Gideon le Lun, 2007-12-03 13:33 SE:V MODs

I don't suppose anyone knows of a relativly painless way to get the max and current amounts of ordanace on a space object?

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Image de jpcory

Warp Button in Tactical Mode not Functional.

Soumis par jpcory le Lun, 2007-12-03 18:27 Space Empires V General

Does anyone have a functional warp button to run a blockade of a warp point? Do I need to research something to activate it?

» 8 commentaires

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Contenu populaire

Aujourd'hui :

  • Small formations, leaders...
  • Balance Mod v1.15 Available!
  • How to stop carriers
  • Is the Patch Process Dead, and Other Thoughts...
  • Cargo and Cargo Bays?

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • More Challenging Game
  • What are these points
  • Space Empires crashes
  • Enemy population on my planets
  • Ministers
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