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Image de inigma

AI Development and Testing Questions

Soumis par inigma le Dim, 2007-12-02 12:36 SE:V MODs

I've developed some new Balance Mod AI, and want to test it, but was wondering what is the best way to test AI?

I made some changes in the Script_AI scripts that I want to test, and I think I compiled the Abbidon correctly. I use the ScriptParser to open the Abbidon_Main script and just compile it right, and thus it also compiles the changes I made to the Script_AI files too (since they are included)?

How do I setup the game, and check on the AI's progress to see if it is executing the code correctly?

How do I turn on debugging?

Are there any command line functions I could process

» en lire plus | 1 commentaire
Image de RogerN

.: Released :. Genesis - SE5 Map Editor

Soumis par RogerN le Dim, 2007-12-02 16:43 SE:V MODs

Genesis screenshot here.

Genesis is a map editor for Space Empires 5. You can create maps from scratch, or generate a random map and customize it. Mods are fully supported.

REQUIRED: You must have the Microsoft .NET Framework version 2 installed in order to run Genesis. You must also have Space Empires 5 installed. Most users probably already have the .NET framework, but if you get a crash at startup then you need to download it:
Download .NET Framework

» en lire plus | 86 commentaires

Bad formula in Balance Mod ?

Soumis par TT91 le Dim, 2007-12-02 20:34 SE:V MODs

I am puzzled by one of the formulas for mine sweeper :
Ability 1 description : Get_Empire_Tech_Level_Mines >= ([%level%]*4)-3
Does it means that we can have only level 1 (mines=1), 2 (mines=5), 3 (mines=9)?

Or that the good formula would be "(level*2)-1", like mine layer?

» 6 commentaires

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