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Real Time Client

Soumis par XXDarrienX le Sam, 2007-12-01 03:14 Space Empires V Multiplayer

Is there any word on whether this will support SEV or if anyone has managed to get it to work?

» 1 commentaire
Image de MondoMage

Number of AI players moddable?

Soumis par MondoMage le Sam, 2007-12-01 06:57 Space Empires V General

I'm playing BM1.11 and the latest SEV patch (1.63?) Early on in my SEV playing, I decided that I didn't like the number of AI players I was being placed against in the single player game (amongst other things), so I went into settings.txt (in the BM 1.10+ folder) and changed the numbers a bit, to reflect my tastes. Namely, lots of neutrals (9 or 10 for each setting, low, medium, or high), and what I feel to be an appropriate number of "main" AI races as well.

Problem is, the number of races I'm seeing still doesn't match what should be appearing according to settings.txt. The last game I generated have 5 neutrals and 3 main races, when it should have been at least 9 neutrals and 5 main races.

» en lire plus | 4 commentaires
Image de Telumehtar

saving empire to file

Soumis par Telumehtar le Sam, 2007-12-01 11:19 Space Empires V General

a strange thing maybe I'm overlooking something...
- new game (1.63 with BM 1.11)
- load a specific game setup
- load a specific empire
all well, I'm playing around with list layouts and saving empire.
Here's the thing...
- making a new game again
- loading same specific game setup
- loading same specific empire (only with modified list layouts)
I'm gettin a message like "empire cannot be selected-loaded because has more research points alocated than game setup allows"
???
I haven't used "save empire" option before during game.
is it a bug or I'm missing something obvious?

» en lire plus | 4 commentaires

Ramming Planets

Soumis par Harmonious Hegemony le Sam, 2007-12-01 13:22 Space Empires V General

I'm playing a balance mod game and I just had an enemy colony ship ram a planet on which I had a newly established colony of my own. It took out the entire colony. Now I can understand a colony ship ramming another ship when it is not going to survive in any case, but suiciding all of its colonists into a planet? Why wouldn't it just move on to live, establish its own colony and fight another day. And should one ship ramming into a planet take out an entire colony? Dirty rotten bloodthirsty AI.

» 5 commentaires

Mixed species planets & facillity bonus

Soumis par obliwobly le Sam, 2007-12-01 15:37 Space Empires V General

Why is it that planets are only maximally exploitable if you get rid of all species not able to breath the atmosphere? This doesnt seem right to me. Surely that is the wrong logic, and it also forces laborious population movement, because in order to boost planets already colonised with your start race you have to move all the colonists off, or worse.... scrap them !!!

I hope I don't need to remind you that this is immoral.

But besides that it doesn't make sense because if you have any amount of the appropriate atmosphere breathing species as population then they can exploit all the planet. Having non breathers present among them will not inhibit them so why doesnt this condition allow the bonus? All you should need to do is drop a seed population on the planet, or even have them migrate as they do in the BM game I am playing and that should be enough to gain the X5 facillity space bonus without having to "get rid of" the encumbent population of non-breathers.

» en lire plus | 15 commentaires

Creating pictures/images for shipyards/mods

Soumis par General Mengsk le Sam, 2007-12-01 17:15 Space Empires V General

I'm working on a couple modifications right now, and I've run into a slight snag. I need to create some new pictures for various images in the game. Does anyone know if there's some free program I can use to create the images? If not, does anyone want to take requests for the most basic picture in the world?

» 2 commentaires

Possible logic error...

Soumis par Gideon le Sam, 2007-12-01 18:39 SE:V MODs

I may have found a bit of a logic error in the way the AI gives orders to ships with regards to them joining fleets.

» 8 commentaires
Image de Lonewolf187

Solar Generator question

Soumis par Lonewolf187 le Sam, 2007-12-01 22:05 Space Empires V General

Does the Solar Generators from the Crystal Tech Tree get effected by a planets values for minerals, organics, and radioactives?

» 2 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • I am so impressed!
  • Space Empires V 1.74
  • Neutral pack 1.10 released, now adds three neutral races.
  • Stuipd Question
  • Research By Percentage SUCKS

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Balance Mod v1.03 Available!
  • A Story of Woe
  • rpg starflight
  • Cloaking Sphereworld and ringworld
  • Is the KOTH League dead?
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