Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 151 invités en ligne.

Utilisateurs en ligne

  • Gusset

Languages

  • English English
  • French French

Parcourir les archives

« Novembre 2007 »
Lu Ma Me Je Ve Sa Di
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30    
Accueil » news

archive

Image de Noble713

Setting Player Starting Locations to a Specific Planet?

Soumis par Noble713 le Ven, 2007-11-30 10:47 SE:V MODs

I made a map with Ergie's Map Creator, compiled it, and took it on a test run in my mod. Since I've only finished about half of the map, I picked the systems where I wanted my two races to start so they wouldn't end up in the unfinished parts.

Here are the two problems I encountered:
1. The game generates an entirely new planet and adds it to the system instead of placing the race on a pre-existing world that is suitable. This means the races end up starting with immediate access to a second perfect planet, not to mentioned making my naming efforts useless (humanity should start on Earth, not some totally unknown Sol XV).

» en lire plus | 1 commentaire

Help with a sniping mount...

Soumis par frvwfr2 le Ven, 2007-11-30 16:12 SE:V MODs

Long Name := Sniper Ship Mount
Short Name := Sniper Mount
Description := A Mount that increases the range of weapons
Picture Number := 6
Code := H
Maximum Level := 5
Can Be Placed On Vehicle Types := Ship
Number Of Abilities := 3
Ability 1 Type := Component - Weapon Range
Ability 1 Description := This Mount increases weapons range by [%Amount1%]km.

» en lire plus | 11 commentaires

Mod Processing Time...

Soumis par Gideon le Ven, 2007-11-30 20:19 SE:V MODs

I've stumbled on to something that might speed up processing time of turns. This is a change that has to be done to an AI file, so only try this if you know something of what you're doing there. Please give this a shot, and tell me if it makes any difference. My computer is fast enough that I really can't tell.

In Script_AI_Politics.txt.

Stock code:

[code]
//------------------------------------------------------------------------
// Calculate_Current_Anger
//------------------------------------------------------------------------
function Calculate_Current_Anger returns boolean

» en lire plus | 3 commentaires | 1 fichier attaché

Base Ship Yards & Satellite Layers- Am I being Stupid...?

Soumis par Grimlock le Ven, 2007-11-30 20:57 Space Empires V General

Do BSYs need cargo holds when they are above a planet with lots of cargo space?

Previously i didn't have them but i didn't think they were building the units. So now i put cargo holds on them, but this is such a pain to micro manage transferring the cargo out when it gets full?

Do they need cargo holds if they are building ships?

I'm presuming its not possible to put 2 space yards on 1 BSY..

Satellite Layers:
I keep launching satellites and then finding out later (when they get into a fight) that there is no supplies... when satellites pick up satellites, do they take their supplies off them? I know when you add supplies to a sat layer, they are added to the satellites 1st.

» en lire plus | 1 commentaire

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Troops/Fighter
  • Star Trek Trailers.....
  • drone combat?!
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • SE5 Map Creator
  • New BM game - Discord
  • ship capture & analysis of benefits idea (playing Balance Mod 1.16)
  • we have a patch
  • SE V map editor?
(c) Strategy First, Inc. All rights reserved.