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Ground Combat Choppy, and long AI turns. Fixable?

Soumis par BoogieMan le Dim, 2007-11-25 02:13 Space Empires V General

I've have massive space battles with hundreds of ships and the game runs fine. But ground combat is *extremely* choppy. Taking a planet is really clumsy as it is, this makes me want to just cleanse it from orbit to avoid the hassle, but that goes against the way I want to play. So, any advice on fixing this issue?

I have a P4 3.00ghz with Hyperthreading, 2gb RAM, SB Audigy Gamer, and an nvidia GeForce 6800GT. My system is clean of the usual BS and is tweaked as much as I can get it. Defragged Hard Drive, no heat issues, all drivers updated and the game is patched to 1.63.

Also, some 100 turns into the game even on smaller galaxies with less AIs, their turns start to take quite a long time. I have to do a lot more with so many ships and such to manage, so my turns take long enough but the addition of the AI's time makes the game slow to a tedious crawl. Also, if I enable ministers the Processing after all players is tripled in duration and the music loops every 6 seconds or so during.

» en lire plus | Vous devez vous identifier ou créer un compte pour écrire des commentaires

Files Missing???

Soumis par Non-Terrestrial le Dim, 2007-11-25 03:50 Space Empires V General

Okay, took a break, 1.63 out so I get it and try this game again, with my few custom made races I made using my own race portraits but the existing shipsets. Never had this problem before but now I get crashes out to desktop with some script error, could not find...

Then snooping around the empire directories, I noticed one thing I hadn't before... in ANY (including default empires included with game) ANY racename_AI_Main.txt file there is a line refering to a bitmap as follows...

Image Unit Main Texture := racename\racename_Unit_Main_Texture.bmp

This Unit_Main_Texture.bmp file is no where to be found in any empire directory, including the default empires with game. I just noticed this, but wonder what else the game's text files refer to that are no where to be found in the game's directories... like those dam *** script.csf files that I have no idea how to read let alone edit for my own custom races. For all I know the game (1.63 now) is now looking for a text file in the data directory that isn't there.

» en lire plus | 3 commentaires

Bonus stacking

Soumis par Alpedar le Dim, 2007-11-25 08:00 Space Empires V General

What bonuses stacks and what don't?
What i know (think i know):
Value/condition improvement facilities stack
Other facilities of same type does not stack.

What i don't know:
Birth rate facilities (medical lab+gestation vats)
Research/intel/production boosters system/planet wide, specific resource/all resource.

example of what i don't know:
Does Central computer complex (+X% research on planet) stacks with System computer complex (+X% research in system)?

Does robotoid factory (+X% in all 3 resources) stacks with mineral scaner (minareal only boost)?

» 4 commentaires

The Story in the Game

Soumis par Alohr le Dim, 2007-11-25 08:27 SE:V MODs

Greetings to ye, fellow strategyplayers.

My first post after being a member for 10 minutes Smiling

Anyway, i have been playing Space Empires V now since mars and have really enjoyed the gameplay, especially with balance mod.
However, i'm a guy who really likes a story behind everything i take an interest in. If you play a game with some sort of storyline in it it feels so much more alive and adds a depth where you feel connection to the various factions and characters introduced.
But... what happened to that in Space Empires?
Has there been any story att all in the Space Empires evolution,

» en lire plus | 17 commentaires
Image de TakAhLah

Nebula Rising. Two players needed.

Soumis par TakAhLah le Dim, 2007-11-25 09:01 Space Empires V Multiplayer

Hi. We are looking for two players to take over two different empires.

The First are the Xel'naga who I think are currently number 2 out of the 5 empires left. It s a race of scientists who have a strong alliance with the Mry'sadat
For the last few turns they have been played by Myrath who is also playing his empire, so he would be better able to explain how the xel'naga are doing.
The Xel'naga and Mry'sadat are currently at war with my Empire the Nilith Imperium.

The Second are the Assiricans who are a smaller empire of battle lizards. They are currently being player by Disco-stu of the Shiite empire so it is safe to say they have a strong alliance with the shiite. Though this empire is 5th out the 5 empires left it is of great importance due to it's position in the quadrant and by no means is it in a bad state.

» en lire plus | 1 commentaire

Warp points, AI, shipsets, and multiplayer

Soumis par General Mengsk le Dim, 2007-11-25 13:22 Space Empires V General

I just got Space Empires 5 a little while ago, and I wanted to ask a few questions.

I like to play a peculiar little mode in which there's no warp points in the map, forcing players to manipulate warp point defenses and warp point generators to secure key systems while extending their reach of power to other systems, while at the same time preventing their opponents from getting a foothold in the galaxy through such tactics as sending small military detachments to establish a foothold in an enemy system, then building a warp point defense.

Anyway, that led me to a couple questions.

First of all, if a system has no warp points and that building that prevents warp points from being constructed and there's no contact with that race because that system is the only system that player holds, is there any way to get to that player?

» en lire plus | 2 commentaires

need help

Soumis par Alanii le Dim, 2007-11-25 15:18 Space Empires V FAQs

1) is it possible to remove dome from a planet, i mean - can i somehow make atmosphere breathable?
and 2) can i remove facilities from planet?

» 6 commentaires

New thoughts on Ships/Research/Other

Soumis par pyroman le Dim, 2007-11-25 17:06 Space Empires V General

I started off asking myself hat powers the ship?

I then started thinking...(scary isnt it) Have a few power systems and based off the power system your using it dictates your research. maybe dictates isnt the right word, but I will explain along the way.

Level one power suply would be liquid based fuel. not gass, but chemical based reaction. This would require fuel storage and levels would have a synergy bonus to planetary napalm.

The next level would be high output radiation generators. This would allow more space on your ships because you dont need liquid fuel and lets say if you have more then 2 reactors it generates depleted uranium supplies, if you have a munitions supply.

» en lire plus | 14 commentaires

1.63 Problem - Autocomplete

Soumis par Gothic Knight le Dim, 2007-11-25 17:55 Bug Reports

I had the Steam version of this game installed, and went out and bought the box version. Uninstalled the Steam, installed the box, and patched with v1.63.

After setting up the game the way I wanted to play, I went in and started to design a ship. I usually design 1 attack ship as an explorer, and 1 colony design to start with. I just autocomplete them. Well, it doesn't work now. I click the autocomplete, the menu pops up for ship type, I select Attack, click ok. Then it doesn't fill in the ship at all.

Do I need to do all the patches one by one from begining to latest for the game to work properly? Am I doing something wrong? Would greatly appreciate any help.

» en lire plus | 2 commentaires
Image de Lonewolf187

Trying to get the "Default" empire's shipsets to work

Soumis par Lonewolf187 le Dim, 2007-11-25 19:00 Space Empires V FAQs

Hello everyone:
I need some help. I was looking through the Empires folder and I saw an empire named "Default". I was looking through it and I liked the shipset it used. I tried modifying the settings.txt on the line "Number of Quick Start Styles" to 15 and added another line in the empires line to include the "Default" empire. I started a new game and went to quick start and tried to create a new empire but I could not see the shipset there for my choices.

Did I do something wrong?

I apologize if this question was asked before, I tried doing a search but I only found information about

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Mines/Sats, are they worth it?

Soumis par pyroman le Dim, 2007-11-25 20:18 Space Empires V FAQs

the satellites are rather small and you cant put much on them...but I can see some use of them early on with a anti ship rockets but late game do they have a lot of value? or a all tech game.

And mines same kind of question, wouldnt a ship be a better move or is it more of a early stage part of the game? I guss if you researched it crazy and waited to use them it would throw the AI off and be just the trick you are looking for but research time/ build time...wouldnt it be better to just have another big ship or a fleet of drones or other

» 35 commentaires
Image de Isopsyco

No Engine Sounds

Soumis par Isopsyco le Dim, 2007-11-25 21:27 SE:V MODs

Well, I just confirmed that the engine sound linked to the bitmap effect engine glow will not work Sad sad, wanted a little more cheese for the game...

» 9 commentaires
Image de Isopsyco

Invalic Index Parsing error?

Soumis par Isopsyco le Dim, 2007-11-25 23:29 SE:V MODs

I'm trying to parse a script and I get this error: Invalid Index 1

Its related to the function call set up :

[code]
Begin
set loop_index1 := Sys_Get_Number_Of_Players()
loop
call event_list.insert(1,64)
set loopcount1 := loopcount1 + 1
call Sys_Empire_Log_Get_Log_Entries_For_This_Turn(loopcount1,event_list)
set loop_index2 := event_list.count()
loop
set loopcount2 := loopcount2 + 1
set log_index := event_list.get(loopcount2)
if (log_index = 64 or log_index = 66) then
set empire_name := Sys_Empire_Get_Empire_Name(loopcount1)
set system_loc := Sys_Empire_Log_Get_Log_Entry_System_Location(loopcount1,loopcount2)

» en lire plus | 4 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

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