archive |

New Crystalline components.Soumis par Lord Aries Greymon le Jeu, 2007-11-22 00:47 SE:V MODsAllright, I think I have them working perfectly now. Copying the most recent code since that works. Sorry for all the trouble Here's the components: Name := Crystalline Shield Generator |

race image? can it be changed?Soumis par Aurore le Jeu, 2007-11-22 05:08 Space Empires V GeneralI want to make a race thats basicly a human or 'drow' type matriarchy. This is all well and good except Aaron forgot to put any females in the racial pictures (ok for the aliens we cant really tell) and I dont want to use the human admiral picture, I want to put a female picture in its place. Any easy way to do that? And will it work in multiplayer or does everyone need a copy? Aurore |

when will pbw update to 1.63?Soumis par Aurore le Jeu, 2007-11-22 05:11 Space Empires V Multiplayerall my current games are stalled and have been for ciming up to 2 weeks now whilst awaiting update. Is there a problem with pbw? Aurore |
PBW Clash of the TitansSoumis par CaptainBrann le Jeu, 2007-11-22 10:20 Space Empires V MultiplayerHi If you wan to join go to the PBW site and sign up. » Vous devez vous identifier ou créer un compte pour écrire des commentaires |

User Input CommandsSoumis par Isopsyco le Jeu, 2007-11-22 10:42 SE:V MODsIs there a way to script in a user input menu? For example, a user prompt before the empire's main script file execute (or during since the script would reside in that data file) to do item x, take a yes, no or value input and begin executing the script. My scrubbing of the mod and script docs makes me assume this won't be possible unless MM puts in a function to allow user input before turn script execution. |

Neutral pack 1.10 released, now adds three neutral races.Soumis par Henk Brouwer le Jeu, 2007-11-22 13:42 SE:V MODsVersion 1.10 of the Neutral pack is released. You can download it here: A preview of the new Tjondrelm race portrait can be found at: changelist since version 1.00: » Vous devez vous identifier ou créer un compte pour écrire des commentaires |
map decompilerSoumis par Tilarium le Jeu, 2007-11-22 16:13 SE:V MODsAnyone know if there's been any word on an offical map decompiler or of someone working on either an unoffical map decompiler or a new map generator to replace ergies? Sadly his doesn't work to well with FQM 12... Kyle |
Ring World Bugged?Soumis par BoogieMan le Jeu, 2007-11-22 18:05 Space Empires V GeneralI finally created a Ring World, and it could not produce Intelligence or Reasearch no matter how many of the structures I placed on it. And when I placed resource production structures it'd LOSE the amount it was supposed to have gained. ??? |
Any advice setting up a good game vs. AI?Soumis par BoogieMan le Jeu, 2007-11-22 18:13 Space Empires V GeneralI'm playing SEV 1.63 with no mods. I can't seem to get a good balance on the game play. Generally I always end up hopelessly outclassing the enemy empires. I've played in small and medium galaxies. I'll be producing like 270k research, and the next highest will be like 27k. I tried on a larger galaxy with them set on High Difficulty, no neutrals and there was 9 other empires. It was better because of the amount of planets and such but eventually the time it took to pass turns got so long I couldn't keep going. So anyone have good advice for setting up a game other than intentionally restricting yourself in some fashion? |
Map editorSoumis par Gweedotk le Jeu, 2007-11-22 22:09 Space Empires V FAQsthis may be a nooby question, but I only just started playing SP5 and I was wondering if there was a map editor similiar to the one in Space Empires 4 right now or if there will be one in the near future. » Vous devez vous identifier ou créer un compte pour écrire des commentaires |

Is it possible to eliminate migration?Soumis par HeberMagalhaes le Jeu, 2007-11-22 23:09 Space Empires V GeneralIm writing a Proportions mod version for SEV but it just isnt compatible with migration. The slow population build up in colonies is what makes the mod interesting but a couple dozen millions colonist arriving every turn just screw everything up. I changed Settings.txt as below: //--------------------------------------------------------------------- Race Starting Percent Race Migration Added 1 Percent Per Population Amount := 99999999999999999999999999 |



