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Disabling automovement in combat as standard

Soumis par Ulfar le Ven, 2007-11-02 07:55 Space Empires V General

Is it possible to set default for ships to not auto move in combat without having to click the options each time.

I want to be able to do this so warp point sentries don't move from the positions I put them in on their own.

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Trouble with Unnamed Mod

Soumis par madman22 le Ven, 2007-11-02 08:58 Space Empires V General

I have installed the Unnamed Mod, but when I play the computer opponents don't seem to be building ships or colonizing. I use the setting where I can see the scores of all players and after 10-15 turns all AI empires have 0 ships and only 1 planet. Am I doing something wrong or is this how the computer always starts on Unnamed? Also, where can I download the Balance Mod?

» 1 commentaire

Hiding combat display info on certain ships possible?

Soumis par Savant le Ven, 2007-11-02 13:21 Space Empires V FAQs

Sorry if this question has been asked before, but I was wondering if it's possible to show combat info (ship name, health, destination, etc) in real-time combat for just some ships. I like these options turned on, but they're near-useless when you have every single fighter displaying it's name, firing range, etc. I just want to show it for actual ships, not smaller stuff like satellites and fighters. That at all possible?

Thanks in advance!

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Image de crimson

Random value in research

Soumis par crimson le Ven, 2007-11-02 13:49 SE:V MODs

Hi, can a random value be use in Components.txt under Requirement Formula. Example below:

Requirement 1 Description := Empire must have at least tech level 1 in Light Hull Construction.
Requirement 1 Formula := Get_Empire_Tech_Level("Light Hull Construction") >= random([%Level%],Get_Empire_Tech_Level("Light Hull Construction")+1)

This would allow hit and miss research so players won't be able to depend on research as much. The AI would need to be fix, but I don't think it would be that hard. What do you guys think.

» 10 commentaires
Image de inigma

Any Balance Mod Strategy Guides?

Soumis par inigma le Ven, 2007-11-02 14:40 Space Empires V General

I was curious, are there any strategy guides composed for the Balance Mod?

» 8 commentaires

Tactical combat decisions

Soumis par ltchobs le Ven, 2007-11-02 14:56 Space Empires V General

Is there a way to change the default attack plan while in Tactical combat?

I understand that many people believe it is more fair to go with strategic combat...but I like watching the ships duke it out...or at least when I win. Recently though I brought a couple of defense Frigates, and a light carrier with 45 fighter to attack another group of 3 figs and a carrier group. Well low and behold the other group spat out 105 fighters...note to self 'this may be bad'.

Well I watched the fight and my fighters went after the enemy captial ships and ignored the fighters...which proceded to tear mine appart. We were both at level 2 in fighters, their weapons were similiar to mine (they had a couple varients in fighters) and speeds were +/- 1.5. I lost all 45 of my fighters (well 1 got away damaged) the 2 defense figs, I forced my carrier to run when I saw what was happening...all for the cost of 6 of their fighters and some damage to their figs. Had my fighters set for optium range thinking this would give my ships flexiblity to attack anything...not quite what happened.

» en lire plus | 5 commentaires
Image de Captain Kwok

SE:V v1.60 History

Soumis par Captain Kwok le Ven, 2007-11-02 17:44 Space Empires V General

The latest from the beta. MM would like to release a patch soon, so make sure you e-mail any bugs we've got as soon as possible...

Version 1.60:
1. Fixed - When running command line processing, the game will default to Windowed mode.
2. Fixed - The Sector View would show cloaked enemy ships.
3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms.
4. Fixed - "Out Of Resources" error on game start.
5. Fixed - Some machines would compute a different checksum with the exact same data files.
NOTE: If you are currently running a simultaneous game, you need the host to

» en lire plus | 24 commentaires

Instant Facilities?

Soumis par Atomizer4 le Ven, 2007-11-02 18:09 Space Empires V General

Is it possible to have a facility with zero cost be built instantly? or will it be next turn?

» 1 commentaire
Image de inigma

Scenarios

Soumis par inigma le Ven, 2007-11-02 18:13 Space Empires V General

Has anyone created, or scripted any scenarios for download and use in SEV?

» 12 commentaires
Image de inigma

[1.58][BM 1.10] Mines out past the system

Soumis par inigma le Ven, 2007-11-02 18:25 Bug Reports

When a neutral empire attacked my mines on the warpoint I had laid on their warpoint back to my system, some of their wing of 21 fighters died, but out of 47 mines, only 5 survived and appeared out in the black space approximately at a 90 degree angle from where they were laid, and appeared about 7 sectors out into la la land outside of the system grid. It was corrected when I refreshed the system view (by switching to a report).

» 1 commentaire

Not to sound ungrateful...

Soumis par Tilarium le Ven, 2007-11-02 18:32 Space Empires V General

I don't mean to sound ungrateful, this is definitally one of my favorite games. Has MM put out any word on when there's going to me an offical map maker? Ergie's map maker is alright but it has limitations (planets, stars, and astroids aren't labeled like they are in the game made maps and a resent one I noticed, the storms in the nebuli don't have any abilities). I literly sit for hours generating maps in the game because everyone it makes has something that bugs me (systems that have only one system it connects to and crossing warp points... I HATE crossing warp points, connect to the closest system dang it!).

» en lire plus | 3 commentaires
Core Products

Gid Mod 4.8.0-beta

Core Products
Further AI enhancements.
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GidMod 4.8.0b

Soumis par Gideon le Ven, 2007-11-02 21:24 SE:V MODs

This version of my mod concentrates on early-game resource issues and particularly on the AI.

I think you'll notice the difference. Download, and let me know how it works.

Check the ReadMe for the specific changes.

Thanks.

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Aujourd'hui :

  • Research By Percentage SUCKS
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  • Star Trek Trailers.....
  • drone combat?!
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Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Planet bombardment strategy (question)
  • alagence converters (or whatever they are called)
  • SE5 Map Creator
  • Why do both (all) sides in tactical combat have red range rings?
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