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Sequence of getting resources.

Soumis par LordDemon le Mer, 2007-11-14 07:13 Space Empires V General

I'd like to clear something in case I someday start to make the mod I have been planning.

For our example, we have Empire 1, that consists of 4 planets, and has trade treaties with Empire 2 and Empire 3. and a small remote mining operation in Alpha and Beta sectors

Our planets are Alpha I and Alpha II, and Beta I and Beta II (Alpha and Beta present different systems).

Assuming we are processing turn. Can someone tell me the correct order of following events: (which happens first etc.)

-Planet reduced the resources it uses to construct.
-Planet adds the resources it produces to storage.

» en lire plus | 3 commentaires
Image de Cerberus

Update PBW games.

Soumis par Cerberus le Mer, 2007-11-14 09:26 Space Empires V Multiplayer

I have 2 pbw games going (host for both). how do i apply the update so that it works for everybody?

» 9 commentaires
Image de Psieye

Component placement restrictions based on hull size - possible?

Soumis par Psieye le Mer, 2007-11-14 10:27 SE:V MODs

Namely, is it possible to have components with "this ship is too large to equip this" or "even though you have the space, this hull size is too small to equip this" restrictions?

If not, then I can always think about having 3 Ship-types (actually, would make life easy in many ways)... er wait, is that even possible? I know you can define your own Unit-types, but is there only 1 Ship-type allowed?

» 9 commentaires
Image de Psieye

Custom Unit Types

Soumis par Psieye le Mer, 2007-11-14 14:06 SE:V MODs

I'm looking at VehicleUnitTypes.txt and thinking of possibilities... would the following two be viable?

Mobile Suits - combines the role of Fighters, Troops and Weapon Platforms all into one:

While it's on the surface, it can shoot space targets (I presume with infinite ammo like weapon platforms). Then when ground combat occurs, they can fight normally there too - moving around and shooting at other Troops/Mobile Suits. If it's dropped onto an enemy colony, then it can capture (uh, would it also be able to shoot into space during the same fight it was dropped onto the enemy colony?) that planet in ground combat (unlike fighters - which I suspect can't because they fly). Of course, during space combat, the player can decide to launch them into space instead of waiting on the surface - changing their vulnerabilities (point-defence harms them now instead of regular weapons). Finally they can launch into space and travel around within the system, unable to warp.

» en lire plus | 9 commentaires

Can't get game to run past turn 3

Soumis par Grossman le Mer, 2007-11-14 18:44 Space Empires V General

Hello all. I posted this topic a little while ago, but I dont think anyone has an answer to. I have latest vs loaded 1.63 and I also have BM vs 1.11. Problem with both versions is the game gets to turn 3 and stops. The blue bar stops about 1/4 of the way and thats it game freeze. I though vs 1.63 might have fixed it with the happiness fix but nope! I have tried many different ways to find the issue but come up blank. Any help would be greatly appreciated, as I really miss playing the game. Thanks.

» 7 commentaires

More than 1 space yard on Ring/Sphere world?

Soumis par YoshiSato le Mer, 2007-11-14 20:21 Space Empires V General

Giving that a sphere world is 10 times the size of a large planent wouldn't it be feaseable that one could have more than 1 space yard?
Is it possible to set separate limits on how many Space Yards you can build on Ring and Sphere worlds over normal planets? Or would this throw off balancing in some awful way?

» 9 commentaires

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